Guardian Summoning (Feat)

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Your silvery spirit guides your intellect across the cosmos to summon creatures as steeped in purity and goodness as you are.

Prerequisites: Level 6

Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:

  • 5 additional hit points per CR of the summoned creature
  • Guard Stance: Once per encounter as a standard action (or in place of the first attack in a full attack action), a summoned creature with this feat applied to it reduces all damage it takes until the start of its next turn by half. This halving is applied before any other mitigation, such as saving throws, DR, ER, etc. is applied to the (remaining) damage. This ability does not prevent secondary effects, such as status conditions, however.

Special: Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course). Applying, changing, or removing the effects of this feat may only be done after a full night's rest, and once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.