Ha-Naga: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 26: Line 26:
'''AC''' 48, '''touch''' 27, '''flat-footed''' 31 (+17 dex, +21 armor)
'''AC''' 48, '''touch''' 27, '''flat-footed''' 31 (+17 dex, +21 armor)


'''hp''' 700
'''hp''' 770


'''Fort''' +23, '''Ref''' +19, '''Will''' +19  <swap as needed; only one strong save>
'''Fort''' +23, '''Ref''' +19, '''Will''' +19  <swap as needed; only one strong save>

Revision as of 17:38, 26 June 2014


A terrible Ha-Naga attempts to use its stinging tongue.

Ha-Naga (CR 22)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 22 Hit Dice 39

XP 615,000

<alignment> <size> <racial keyword>

Init +9; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +33


DEFENSE

AC 48, touch 27, flat-footed 31 (+17 dex, +21 armor)

hp 770

Fort +23, Ref +19, Will +19 <swap as needed; only one strong save>

Aura: -

SR: - <32, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +36 (4d8+6/19-20x2)

or: Single Melee Bite +36 (4d8/x2)

Full Melee 3x <melee weapon> +36 (4d8+6/19-20x2)

or: Full Melee Bite +36 (4d8/x2), 2x Claws +36 (4d6+1/x2), 2x Wings +36 (4d6+1/x2)

Ranged <optional ranged attack> +36 (4d8+6/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +22; CMB +42; CMD 56

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 31>

<special attack damage (standard action): 10d6+4>

<special attack damage (aoe’s, swift actions or inflicting status effects): 5d6+3>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 250,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>