Handle Animal: Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - " CR " to " CR (challenge rating) ")
Line 116: Line 116:
* '''Attack (DC 15 + HD of animal):''' The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.   
* '''Attack (DC 15 + HD of animal):''' The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.   


: A creature trained as a mount with this trick is able to grant its rider bonus damage to all melee attacks the rider performs while mounted.  The amount of this bonus damage varies by mount, and can increase if its Mounted CR is advanced.  Mounts will not attack creatures on their own, except to defend themselves at times that their rider is not present to protect them.
: A creature trained as a mount with this trick is able to grant its rider bonus damage to all melee attacks the rider performs while mounted.  The amount of this bonus damage varies by mount, and can increase if its Mounted CR (challenge rating) is advanced.  Mounts will not attack creatures on their own, except to defend themselves at times that their rider is not present to protect them.


* '''Bombard (DC 15 + HD of animal):''' A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.
* '''Bombard (DC 15 + HD of animal):''' A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.

Revision as of 18:42, 1 January 2020