Handle Animal: Difference between revisions

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You are trained at working with animals and other types of creatures, and can teach them tricks, get them to follow your simple commands, or even [[domesticate them | Mounts]].  If you make a successful Handle Animal check, the animal performs the trick you ask of it, without hesitation, regardless of risk or peril.  Most uses of this skill involve a responsible companionship between animal and player character, but take note that this skill is fraught with alignment peril!  Abusive uses are easy to envision, and often advantageous to the character, but training animals blow themselves up with alchemical fire is likely to get people so mad they want to throw red paint on your baby-snow-leopard-fur coat.
You are trained at working with animals and other types of creatures, and can teach them tricks, get them to follow your simple commands, or even [[Mounts | domesticate them]].  If you make a successful Handle Animal check, the animal performs the trick you ask of it, without hesitation, regardless of risk or peril.  Most uses of this skill involve a responsible companionship between animal and player character, but take note that this skill is fraught with alignment peril!  Abusive uses are easy to envision, and often advantageous to the character, but training animals blow themselves up with alchemical fire is likely to get people so mad they want to throw red paint on your baby-snow-leopard-fur coat.


You do not have to have this skill in order to use the [[Ride]] skill, but any creature with an intelligence less than 4 must have been taught the ''Riding'' purpose below, and for most adventurers, the ''Combat Training'' purpose is very useful.
You do not have to have this skill in order to use the [[Ride]] skill, but any creature with an intelligence less than 4 must have been taught the ''Riding'' purpose below, and for most adventurers, the ''Combat Training'' purpose is very useful.

Revision as of 22:57, 17 June 2020