Handle Animal: Difference between revisions

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| Modifiers = * '''Non Intelligent, Non-Animal Monsters''' Since creatures with an INT score of 0 can only emulate one trick, they cannot be taught a training package.
| Modifiers = * '''Non Intelligent, Non-Animal Monsters''' Since creatures with an INT score of 0 can only emulate one trick, they cannot be taught a training package.
*'''Non-Animals''' You can use this skill on Magical Beasts, Oozes, Vermin, and Plants, with an Intelligence score of 1, 2, 3, or 4.  The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn seven tricks. Int 4 creatures can learn nine tricks.
*'''Non-Animals''' You can use this skill on any creature, regardless of its Intelligence score.  The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn seven tricks. Int 4 or higher creatures can learn nine tricks.
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
* '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach.
* '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach.

Revision as of 14:25, 17 May 2018