Handle Animal: Difference between revisions

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| Benefit = Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal's purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package.  
| Benefit = Rather than teaching an animal individual tricks, you can simply train it for a general purpose. Essentially, an animal's purpose represents a preselected set of known tricks that fit into a common scheme, such as guarding or heavy labor. The animal must meet all the normal prerequisites for all tricks included in the training package.  


The number of tricks an animal can learn are limited by its intelligence. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of five tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick. Creatures with an Int score of 3 can learn seven tricks, while an Int of 4 or higher can learn nine tricks.  If the package includes more tricks than the maximum possible for the animal, it cannot gain that training package (for example, an animal must have at least an int of 3 to gain the '''Combat Training''' purpose, since it includes six tricks).   
The number of tricks an animal can learn are limited by its intelligence. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Creatures with an int score of 0 cannot learn tricks, exactly, but can be conditioned to act as if they know 1 trick. Creatures with an Int score of 3 can learn eight tricks, while an Int of 4 or higher can learn up to ten tricks.  If the package includes more tricks than the maximum possible for the animal, it cannot gain that training package (for example, an animal must have at least an int of 2 to gain the '''Combat Training''' purpose, since it includes six tricks).   


An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.
An animal can be trained for only one general purpose, though if the creature is capable of learning additional tricks (above and beyond those included in its general purpose), it may do so. Training an animal for a purpose requires fewer checks than teaching individual tricks does, but no less time.

Revision as of 17:16, 17 May 2018