Handle Animal: Difference between revisions

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* '''Aid (DC 15 + HD of animal):''' The animal can use the aid another action to aid a specific ally in combat by attacking a specific foe the ally is fighting. You may point to a particular creature that you wish the animal to aid, and another that you want it make an attack roll against, and it will comply if able. The normal creature type restrictions governing the attack trick still apply.
* '''Aid (DC 15 + HD of animal):''' The animal can use the aid another action to aid a specific ally in combat by attacking a specific foe the ally is fighting. You may point to a particular creature that you wish the animal to aid, and another that you want it make an attack roll against, and it will comply if able. The normal creature type restrictions governing the attack trick still apply.


* '''Attack (DC 15 + HD of animal):''' The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
* '''Attack (DC 15 + HD of animal):''' The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks
 
: A creature trained as a mount with this trick is able to grant its rider bonus damage to all melee attacks the rider performs while mounted.  The amount of this bonus damage varies by mount, and can increase if its Mounted CR is advanced.  Mounts will not attack creatures on their own, except to defend themselves at times that their rider is not present to protect them.


* '''Bombard (DC 15 + HD of animal):''' A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.
* '''Bombard (DC 15 + HD of animal):''' A flying animal can deliver projectiles on command, attempting to drop a specified item that it can carry (often alchemist's fire or some other incendiary) on a designated point or opponent, using its base attack bonus to determine its attack roll. The animal cannot throw the object, and must be able to fly directly over the target.
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| Modifiers = * '''Non Intelligent, Non-Animal Monsters''' You can use this skill on Constructs, Oozes, Plants, Vermin and Undead with an Int score of 0.  Yes, you can have an attack zombie, if you are very, very careful.  Adds +10 to the DC.  Constructs, Unintelligent Oozes, Plants, Vermin, and Undead can be made to act as if they know 1 trick.
| Modifiers = * '''Non Intelligent, Non-Animal Monsters''' You can use this skill on Constructs, Oozes, Plants, Vermin and Undead with an Int score of 0.  Yes, you can have an attack zombie, if you are very, very careful.  Adds +10 to the DC.  Constructs, Unintelligent Oozes, Plants, Vermin, and Undead can be made to act as if they know 1 trick.
*'''Non-Animals''' You can use this skill on any creature, regardless of its Intelligence score.  The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn seven tricks. Int 4 or higher creatures can learn nine tricks.
*'''Non-Animals''' You can use this skill on any creature, regardless of its Intelligence score.  The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn eight tricks. Int 4 or higher creatures can learn up to ten tricks.
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
* '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach.
* '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach.

Revision as of 17:19, 17 May 2018