Hands Slot Magic Items

From Epic Path
Revision as of 20:19, 14 March 2017 by Tbolling (talk | contribs) (Text replacement - "Resilience" to "Maneuver Defense")
Jump to navigation Jump to search


Magic Item Name Cost Slot Description
Assisting Gloves 180 gp Hands Summons a magical glove which can perform a single aid another action to assist you in a skill check
Claws of the Ice Bear 1,300 gp Hands Three times per day, grant the wearer greater climb with a speed of 20 for 1 round, and a +2 competence bonus on Movement and Acrobatics checks
Gloves of Reconnaissance 2,000 gp Hands Allows wearer to see and hear through up to 15 feet of material for up to 10 non-consecutive rounds per day
Glowing Glove 2,000 gp Hands Allows wearer to leave a glowing handprint on a surface, which is easily visible from up to 60 feet away and lasts a day before fading
Apprentice's Cheating Gloves 2,200 gp Hands The wearer can cast Mage Hand and Prestidigitation at will
Challenger's Gloves 2,200 gp Hands Slapping an opponent with this glove grants you a +1 to-hit him and gives him a -1 to-hit you, until someone else attacks him
Gloves of Larceny 2,500 gp Hands Grants the wearer a +5 competence bonus to Sleight of Hand checks
Healer's Gloves 2,500 gp Hands Grants the wearer a +5 competence bonus to Heal checks
Engineer's Workgloves 3,000 gp Hands Grants the wearer a +5 competence bonus to Profession or Knowledge checks made to repair or understand mechanical devices
Gauntlets of the Skilled Maneuver 4,000 gp Hands Grants a +2 competence bonus to the wearer's Maneuver Check for a single combat maneuver (e.g. Trip, Bull Rush, etc.)
Ghostvision Gloves 4,000 gp Hands Once per day as a standard action, wearer can see all nearby undead clearly, even those which are invisible, ethereal or inside objects and walls.
Gloves of Arrow Snaring 4,000 gp Hands Twice per day, the wearer can act as though she had the Snatch Arrows feat, as long as she has at least one hand free
Trapspringer's Gloves 4,000 gp Hands Grants the wearer a +5 competence bonus to Disable Device to disarm traps, and a +1 luck bonus to saves made against traps
Gloves of Arcane Striking 5,000 gp Hands A spellcaster with the Arcane Strike feat gains several new uses for the feat's benefits with these gloves.
Poisoner's Gloves 5,000 gp Hands Each glove can hold a dose of poison, a potion or other non-damaging liquid, to be delivered as either a touch attack or as part of an unarmed attack
Magnetist's Gloves 6,000 gp Hands Three times per day, the wearer can attempt a Disarm maneuver against an enemy up to 30 feet away, as long as the enemy's weapon is metal
Gloves of Swimming and Climbing 6,250 gp Hands Grants the wearer a +5 competence bonus on Movement checks to swim and climb
Deliquescent Gloves 8,000 gp Hands Grants the wearer the Corrosive weapon property for his unarmed strikes, and grants protection against damage caused by attacking oozes
Form-Fixing Gauntlets 8,000 gp Hands Grants bonuses against shape-changing creatures, and makes it harder for those creatures to change shape while grappled by the wearer
Iron Cobra Gauntlet 8,000 gp Hands Three times per day, wearer can transform the gauntlet into an Iron Cobra which is obedient to the commands of the wearer
Shadow Falconer's Glove 8,000 gp Hands Once per day, the wearer can create a shadowy falcon to perform a Disarm or Steal maneuver against a target within 30 feet
Spellstrike Gloves 8,000 gp Hands Three times per day, the wearer can cast a spell with a range of 'touch' on a target up to 30 feet away
Glyphbane Gloves 9,000 gp Hands Grants the wearer a +5 competence bonus on Disable Device checks, and once per day, can rewrite the trigger condition of a rune-based trap
Glove of Storing 10,000 gp Hands An item weighing no more than 20 pounds can be stored in the glove. Storing and retrieving the item are free actions.
Gloves of Shaping 10,000 gp Hands Allows the wearer to reshape stone, leather and wooden objects as though they were clay. Harder objects, like iron and steel can be reshaped with wood tools
Pliant Gloves 10,000 gp Hands The wearer can gain 5 feet of reach, but suffers a -2 penalty on attack rolls (-4 if wielding a 2-handed weapon).
Gauntlet of Rust 11,500 gp Hands Protects the wearer's equipment from corrosion effects, and once per day allows the wearer to cast Rusting Grasp
Gloves of Dueling 15,000 gp Hands Wearer gains a +4 competence bonus to Maneuver Defense versus Disarm and Sunder maneuvers, and cannot drop weapon due to status conditions like panicked
Vampiric Gloves 18,000 gp Hands Three times per day, the wearer can cast Vampiric Touch and Bleed, as the spells
Giant Fist Gauntlets 20,000 gp Hands Wearer can perform a free Bull Rush maneuver after a successful unarmed or natural attack, up to 20 rounds per day.
Gloves of the Shortened Path 27,000 gp Hands Once per day for up to 10 rounds, the wearer can choose a square she can see to be included in her threatened area
Gloves of the Commanding Conjurer 30,000 gp Hands Grants the wearer's summoned creatures the ability to understand the wearer's language, and 3 times per day, the wearer can cast Control Summoned Creature
Gauntlet of Rust, Greater 34,500 gp Hands Protects the wearer's equipment from corrosion effects, and three times per day allows the wearer to cast Rusting Grasp
Talons of Leng 67,000 gp Hands Grants the wearer natural claw attacks with a +3 enhancement bonus, and on a crit, inflicts permanent Confusion on the target, as the Insanity spell
Gauntlets of the Weaponmaster 110,000 gp Hands Allows the wearer to store up to 10 weapons in the gauntlets, storing or retrieving as a swift action, and up to 3 times per day, cast Greater Heroism on herself