Haste (Sorcerer/Wizard Spell): Difference between revisions

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| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects.


: When making a [[full attack action]], a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full [[base attack bonus]], plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
: When making a [[full attack action]], a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full [[base attack bonus]], plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a [[Divine Power (Spell) or that provided by a [[Speed (Magic Property)]] weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)


: All of the hasted creature's modes of movement (including [[Walk|land]] movement, [[burrow]], [[climb]], [[fly]], and [[swim]]) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.  
: All of the hasted creature's modes of movement (including [[Walk|land]] movement, [[burrow]], [[climb]], [[fly]], and [[swim]]) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.  

Revision as of 21:25, 25 February 2019

{{Template:Spell

| Alchemist=

| Bard=3

| Cleric=

| Druid=

| Paladin=

| Ranger=

| Sorcerer/Wizard=3

| School=Transmutation

| CastTime=Standard

| Components=V, S, M (A shaving of licorice root, worth 1 gp.)

| Range=Close

| Target=two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), no two of which can be more than 30 ft. apart

| Duration=Combat

| Save=HFortNegates

| Save-DC=Weak

| Lays-Charge=Y

| Lays-Dual-Charge=

| Charge-Notes=

| SR=Y

| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a [[Divine Power (Spell) or that provided by a Speed (Magic Property) weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.

| ShortDesc=Two or more allies move faster, and gain a bonus attack on a full attack action.

| Reviewed=Y

}}