Headband Slot Magic Items: Difference between revisions
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| [[Headband of Seduction (Magic Item)|Headband of Seduction]] || 40,000 gp || Headband || Grants a +2 enhancement bonus to the wearer's Charisma, and the wearer can cast Unnatural Lust once per day | | [[Headband of Seduction (Magic Item)|Headband of Seduction]] || 40,000 gp || Headband || Grants a +2 enhancement bonus to the wearer's Charisma, and the wearer can cast Unnatural Lust once per day | ||
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| [[Headband of Mental | | [[Headband of Mental Maneuver Defense (Magic Item)|Headband of Mental Maneuver Defense]] || 64,000 gp || Headband || Grants a +2 enhancement bonus to all three of the wearer's mental ability scores (INT, WIS and CHA), and 5 ability points which are used first when ability drained | ||
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Revision as of 19:48, 14 March 2017
Magic Item Name | Cost | Slot | Description |
---|---|---|---|
Headband of Aerial Agility | varies | Headband | Grants an enhancement bonus to one of the wearer's three mental ability sores (INT, WIS or CHA); higher level versions also grant flight |
Shifter's Headband | varies | Headband | Grants an enhancement bonus to one of the wearer's three mental ability sores (INT, WIS or CHA) and grants some bonuses to Polymorph effects |
Headband of Mental Prowess | varies | Headband | Grants an enhancement bonus to two of the wearer's three mental ability scores (INT, WIS or CHA) |
Headband of Mental Superiority | varies | Headband | Grants an enhancement bonus to all three of the wearer's mental ability scores (INT, WIS and CHA) |
Phylactery of Faithfulness | 1,000 gp | Headband | Warns the wearer just before she performs any action which could adversely affect her alignment |
Dead Man's Headband | 3,600 gp | Headband | Protects the wearer's head-slot item from being Sundered or Stolen, and grants a +1 insight bonus to the save DC of the wearer's fear effects |
Headband of Ponderous Recollection | 5,100 gp | Headband | Grants a +2 enhancement bonus to the wearer's Intelligence, and 3 times per day, the wearer can study a creature to learn its abilities and weaknesses |
Headband of Ki Focus | 5,400 gp | Headband | Whenever the wearer spends a Ki point to make an additional attack, she gains a +1 insight bonus to that attack roll. |
Headband of Unshakeable Resolve | 5,600 gp | Headband | Grants a +2 enhancement bonus to the wearer's Wisdom, and 3 times per day, the wearer can reduce a fear effect to a lesser fear effect in the same array |
Hollywreath Band | 5,700 gp | Headband | Wearer can cast Goodberry once per day, and spells she casts with the Plant descriptor gain a +1 insight bonus to caster level and save DC |
Headband of Deathless Devotion | 6,400 gp | Headband | Wearer gains a +2 morale bonus on stabilization checks and on saves against ongoing effects with recurring saves (e.g. diseases, poisons, compulsions, etc.) |
Phylactery of the Shepherd | 7,000 gp | Headband | Three times per day, the wearer can determine an ally's health and condition, as the status spell, and can Channel Divinity or Lay on Hands on that ally at range |
Headband of Intuition | 7,000 gp | Headband | Three times per day, the wearer can cast Augery, as the spell, and always gets a meaningful reply |
Headband of Fortune's Favor | 7,700 gp | Headband | Wearer gains a +1 luck bonus to saving throws, and the duration of any spells cast on the wearer which grant a luck bonus is extended by 1 round |
Headband of Havoc | 8,000 gp | Headband | When raging, the wearer treats one of her Rage powers as if she were 4 levels higher. Once per day, the wearer can enter a rage as an immediate action |
Serpent's Band | 9,000 gp | Headband | Wearer gains a +2 insight bonus against effects with the Emotion descriptor including fear effects, and can speak to reptiles |
Hunter's Band | 11,000 gp | Headband | Grants a +5 competence bonus to Survival and the effects of the Tireless Pursuit spell. Also grants a ranger a +1 bonus to attack rolls against their quarry |
Phylactery of Negative Channeling | 11,000 gp | Headband | When the wearer Channels Divinity to harm the living or to heal the undead, this phylactory adds 2d6 to that Channel's effect |
Phylactery of Positive Channeling | 11,000 gp | Headband | When the wearer Channels Divinity to heal the living or to harm the undead, this phylactory adds 2d6 to that Channel's effect. |
Veiled Eye | 12,000 gp | Headband | Wearer can still see with his eyes closed, but takes a -2 penalty on attack rolls and gains a +2 insight bonus to saves versus gaze attacks |
Band of the Stalwart Warrior | 14,000 gp | Headband | Reduces any fear effects on the wearer to their weakest status, and grants the wearer a +2 competence bonus to Will saves versus fear |
Headband of Ninjitsu | 15,000 gp | Headband | Grants wearer a +2 insight bonus to attack rolls on sneak attacks, and once per day, can perform a Feint or Reposition as a swift action. |
Headband of Arcane Energy | 20,000 gp | Headband | Three times per day, the wearer can sacrifice an arcane spell to create an offensive blast or a defensive shield. |
Headband of Counterspelling | 20,000 gp | Headband | Once per day, the wearer can attempt to counter a spell as an immediate action instead of a readied action. |
Headband of Knucklebones | 27,500 gp | Headband | Wearer can cast Command Undead three times per day, and Animate Dead once per day, but both spells can only affect or create zombies |
Soulbound Eye | 30,000 gp | Headband | The owner of this gem can implant it in the head of a helpless victim, granting the master the ability to see through the victim's senses. |
Winter Wolf Headband | 32,000 gp | Headband | The wearer gains ER 10/cold, can turn into a wolf once per day, and can breathe a Cone of Cold, as the spell, once per day. |
Headband of Seduction | 40,000 gp | Headband | Grants a +2 enhancement bonus to the wearer's Charisma, and the wearer can cast Unnatural Lust once per day |
Headband of Mental Maneuver Defense | 64,000 gp | Headband | Grants a +2 enhancement bonus to all three of the wearer's mental ability scores (INT, WIS and CHA), and 5 ability points which are used first when ability drained |