Heartpiercer (Melee Weapon Magic Property): Difference between revisions

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A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space.  This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.
A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space.  This special ability requires a beating heart.  In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart.  The GM may rule otherwise in all cases, of course.


* ''Craft Magic Arms and Armor, death knell; Cost +3 bonus''
* ''[[Epic Creator]] Feat, death knell; Cost +3 bonus''

Revision as of 04:40, 22 December 2015


Heartpiercer

  • Price: +3 bonus
  • Aura overwhelming necromancy; CL 21st; Weight

This special ability can only be placed on melee weapons.

A heartpiercer weapon is drawn unerringly toward beating hearts. A heartpiercer weapon ignores the miss chance for concealment against most living targets, and will inform the wearer in which squares a living heart is located without fail, as long as it is within 20 feet of the wielder's space. This special ability requires a beating heart. In general it does not apply against aberrations, oozes, plants, outsiders with the elemental subtype, or any creature specifically noted to lack a heart. The GM may rule otherwise in all cases, of course.