Heavy: Difference between revisions

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* Heavies do double damage.
* Heavies do double damage.
* Heavies get 1 action point.
* Heavies get 1 action point.
* Heavies are immune to the first instance of all conditions applied during an encounter. Note that "all conditions" means exactly that: all conditions. This is not limited to status conditions, it also applies to any condition that the GM feels will render the monster 'trivial'. Spell effects, forced movement, status conditions or penalties to attack, damage, defenses, etc., are all rendered null through this ability. The second time the same condition is applied to a Heavy, however, it affects it normally.
* Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined [[Status Conditions]] (but it doesn't have to be). Statuses related to damage (such as [[injured]], [[bloodied]], [[staggered]], [[dying]], or [[dead]]) are not 'conditions', and cannot be negated or avoided with this ability.
* When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.
* When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.
* Heavies count as two monster for xp and loot.
* Heavies count as two monster for xp and loot.

Revision as of 00:09, 18 September 2019

Heavy

Your typical "tough guy" in an encounter.

  • Heavies have double hit points.
  • Heavies do double damage.
  • Heavies get 1 action point.
  • Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.
  • Heavies count as two monster for xp and loot.