Heavy: Difference between revisions

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* Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined [[Status Conditions]] (but it doesn't have to be). Statuses related to damage (such as [[injured]], [[bloodied]], [[staggered]], [[dying]], or [[dead]]) are not 'conditions', and cannot be negated or avoided with this ability.
* Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined [[Status Conditions]] (but it doesn't have to be). Statuses related to damage (such as [[injured]], [[bloodied]], [[staggered]], [[dying]], or [[dead]]) are not 'conditions', and cannot be negated or avoided with this ability.
* When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.  
* When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.  
* Heavies count as two monster for xp and loot.
* Heavies count as two monsters for xp and loot.

Revision as of 03:00, 28 January 2020

Heavy

Your typical "tough guy" in an encounter.

  • Heavies have double hit points.
  • Heavies do double damage.
  • Heavies get 1 action point.
  • Heavies are immune to the first three conditions applied to them during an encounter. If a fourth condition is applied to a heavy, it is resolved normally. A 'condition' is defined as any non-instantaneous harmful effect applied to the monster, other than damage, but is most commonly one of the defined Status Conditions (but it doesn't have to be). Statuses related to damage (such as injured, bloodied, staggered, dying, or dead) are not 'conditions', and cannot be negated or avoided with this ability.
  • When a Heavy is reduced to zero hit points, it is not killed. Instead, it gains immunity to all damage until the beginning of its next turn, any conditions it is currently suffering under are immediately cleared, all accumulated efforts to pierce their condition immunity are removed, and its hit points are set to half its normal maximum. Its ability to take actions is not hampered in any way during this period of immunity. At the beginning of its next turn, the immunity expires. The Heavy is killed for good the second time its hit points reach zero.
  • Heavies count as two monsters for xp and loot.