Heedful Jeer (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=
| Category=[[Category:Warlord]]
| Flavor=
| Flavor=
| Prerequisites=
| Prerequisites=[[Warlord]] 1
| Benefit=
| Benefit=Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become [[Nervous]].  The Nervous condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or 1 minute, whichever is sooner.  When making the attack against the Warlord, the creature takes no penalties from the Nervous condition, and once the attack is resolved the condition ends, hit or miss.  There is no save for this effect.  Creatures which are immune to fear are immune to this ability.
}}
}}
[[Category:Warlord]]
'''Prerequisite''': Warlord 1
'''Benefit''': Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become [[Nervous]].  The Nervous condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or 1 minute, whichever is sooner.  When making the attack against the Warlord, the creature takes no penalties from the Nervous condition, and once the attack is resolved the condition ends, hit or miss.  There is no save for this effect.  Creatures which are immune to fear are immune to this ability.

Revision as of 13:10, 24 March 2016



Prerequisites: Warlord 1

Benefit: Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become Nervous. The Nervous condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or 1 minute, whichever is sooner. When making the attack against the Warlord, the creature takes no penalties from the Nervous condition, and once the attack is resolved the condition ends, hit or miss. There is no save for this effect. Creatures which are immune to fear are immune to this ability.