Heedful Jibe (Feat): Difference between revisions

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Revision as of 22:50, 2 January 2016


Heedful Jibe

Prerequisite: Warlord 11, Heedful Jeer


Benefit: Once per round as a swift action, the Warlord may choose 1 enemy that he threatens to become Trembling. The Trembling condition persists until the creature makes an attack against the Warlord, makes an attack which includes the Warlord, or 1 minute, whichever is sooner. When making the attack against the Warlord, the creature takes no penalties from the Trembling condition, and once the attack is resolved the condition ends, hit or miss. There is no save for this effect. Creatures which are immune to fear are immune to this ability.