Heighten Spell, Improved (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Wizard]][[Category:Sorcerer]][[Category:Bard]][[Category:Druid]][[Category:Paladin]][[Category:Cleric]]
| Category=[[Category:Metamagic Feats]][[Category:Valorous Tier (21-25)]]


| Flavor=You can use your arcane skill to make your magics nearly impossible to resist
| Flavor=You can use your arcane skill to make your magics nearly impossible to resist
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| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
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| Benefit = An Improved Heighten spell changes the way its saving throw DC (if any) is calculated.  When applied to a spell, its saving throw DC becomes:
:: 10 + &frac12; Character Level + Caster Stat Modifier +2
This feat makes all spells have a 'stronger than strong' save DC when applied, adding a +2 stacking bonus even to a strong save, and tremendously boosting weak saves.  If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.


| Benefit=As [[Heighten Spell (Feat)]], but you can heighten the spell above 9th level spell slots.


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|Varies.
| LevelInc|+1
}}</onlyinclude> Improved heightened spell is as difficult to prepare and cast as a spell of its effective level. While Improved Heighten Spell does not natively require a higher spell slot to use, it allows a higher level spell slot to be used, and when this is done, the spell's DC and all other effects are calculated as if it was of that higher level.
}}</onlyinclude>  


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Increase a spell's level to improve save DC's with no maximum.
| ShortDesc|Alter the way the save DC of a spell is calculated.
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Latest revision as of 08:10, 3 December 2023


You can use your arcane skill to make your magics nearly impossible to resist

Prerequisites: Caster Level 21, Heighten Spell (Feat)

Benefit: An Improved Heighten spell changes the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:

10 + ½ Character Level + Caster Stat Modifier +2

This feat makes all spells have a 'stronger than strong' save DC when applied, adding a +2 stacking bonus even to a strong save, and tremendously boosting weak saves. If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.

Level Increase: +1