Heighten Spell, Improved (Feat): Difference between revisions

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(Created page with '''Go back to Reese's Campaign page.'' ''Go back to Epic Feats page.'' ;Improved Heighten Spell [Metamagic] Prerequisites: Heighten Spell, Spellcraft 17 ranks. …')
 
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''Go back to [[ Reese's Campaign ]] page.''
{{Template:Feats


''Go back to [[ Epic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Valorous Tier (21-25)]]


| Flavor=You can use your arcane skill to make your magics nearly impossible to resist


;Improved Heighten Spell [Metamagic]
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]]
}}</onlyinclude>


| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


Prerequisites: Heighten Spell, Spellcraft 17 ranks.
| Benefit = An Improved Heighten spell changes the way its saving throw DC (if any) is calculated.  When applied to a spell, its saving throw DC becomes:


:: 10 + &frac12; Character Level + Caster Stat Modifier +2


Benefit: As Heighten Spell, but the spell may be heightened up to five levels.
This feat makes all spells have a 'stronger than strong' save DC when applied, adding a +2 stacking bonus even to a strong save, and tremendously boosting weak saves.  If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.
 
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+1
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Alter the way the save DC of a spell is calculated.
}}</onlyinclude>
 
}}

Latest revision as of 08:10, 3 December 2023


You can use your arcane skill to make your magics nearly impossible to resist

Prerequisites: Caster Level 21, Heighten Spell (Feat)

Benefit: An Improved Heighten spell changes the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:

10 + ½ Character Level + Caster Stat Modifier +2

This feat makes all spells have a 'stronger than strong' save DC when applied, adding a +2 stacking bonus even to a strong save, and tremendously boosting weak saves. If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.

Level Increase: +1