Heighten Spell (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Metamagic Feats ]] page.''
| Category=[[Category:Metamagic Feats]][[Category:Courageous Tier (1-5)]]


| Flavor=You can make the difficulty of resisting your spells tied to your caster level, instead of the spell's level.


=== Heighten Spell ===
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 1
}}</onlyinclude>


You can cast spells as if they were a higher level.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Heighten Spell, Improved (Feat)]]
}}</onlyinclude>


| Benefit = A heightened spell changes the way its saving throw DC (if any) is calculated.  When applied to a spell, its saving throw DC becomes:


'''Benefit''': A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level.
:: 10 + &frac12; Caster Level + Caster Stat Modifier


'''Level Increase''': The heightened spell is as difficult to prepare and cast as a spell of its effective level. While Heighten Spell does not natively require a higher spell slot to use, it allows a higher level spell slot to be used, and when this is done, the spell's DC and all other effects are calculated as if it was of that higher level.
If the spell already has a saving throw that is calculated as described above, this feat provides no benefit.  If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.


'''Example''': A Burning Hands spell is usually a level 1 spell, such that the saving throw DC is 10 + 1(spell level) + Stat Mod.  With Heighten Spell, you may memorize a Burning Hands spell in a level 6 spell slot, making the save DC 10 +6(spell level) + Stat mod. 


Even more powerfully, you may stack Heighten Spell on other Metamagic feats.  Perfect Spell, for example, adds +6 spell levels, so a Perfected Burning Hands requires a level 7 slot to cast.  If the spellcaster also had Heighten Spell, he could memorize a Heightened Perfected Burning Hands in a level 7 spell slot, and gain all benefits of Perfect Spell AND calculate the save DC as 10 +7(spell level) + stat Mod. Indeed, he could even memorize a Heightened, Perfected Burning Hands using an eighth level spell slot and raise the Save DC even higher, if he so desired. The only limit is, the highest level spell slot that may be used is a ninth level spell slot.
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+1
}}</onlyinclude> or +0 (The heightened spell uses up a spell slot one level higher than the spell's actual level, unless it is used in conjunction with any other metamagic feat, in which case it does not increase the spell level.)
 
: '''Example''': [[Burning Hand of the Magus (Sorcerer/Wizard Spell)]] is a level 1 spell with a Weak save, so the saving throw DC is 10 + 1 (spell level) + Caster Stat Modifier.  With Heighten Spell, you may memorize a Burning Hand spell in a level 2 spell slot, making the save DC 10 + &frac12; Caster Level + your Caster Stat mod. 
 
Even more powerfully, you may stack Heighten Spell with other Metamagic feats, using the additional level increase(s) of the other metamagic feats in place of the level increase of ''heighten spell''That is, when you apply one or more Metamagic feats (other than Heighten Spell) to a spell, and they increase the level by at least +1, the cost to also apply Heighten Spell becomes 0.
 
: '''Example:''' the [[Perfect Spell (Feat)|Perfect Spell]] feat adds +6 spell levels, so a Perfected Burning Hand of the Magus requires a level 7 slot to cast.  If you also have the Heighten Spell feat, you could memorize a Heightened Perfected Burning Hand of the Magus using that same level 7 spell slot, and gain all benefits of Perfect Spell AND Heighten Spell, calculating the save DC as 10 + &frac12; Caster Level + Caster Stat Modifier.
 
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Alter the way the save DC of a spell is calculated.
}}</onlyinclude>
 
}}

Latest revision as of 13:44, 26 September 2020


You can make the difficulty of resisting your spells tied to your caster level, instead of the spell's level.

Prerequisites: Caster Level 1

Related: Heighten Spell, Improved (Feat)

Benefit: A heightened spell changes the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:

10 + ½ Caster Level + Caster Stat Modifier

If the spell already has a saving throw that is calculated as described above, this feat provides no benefit. If the spell does not permit a saving throw, or the saving throw is 'harmless' (i.e. a beneficial spell that targets willing creatures, who would only save if they had to, such as when they have Spell Resistance), this feat provides no benefit.

Level Increase: +1 or +0 (The heightened spell uses up a spell slot one level higher than the spell's actual level, unless it is used in conjunction with any other metamagic feat, in which case it does not increase the spell level.)

Example: Burning Hand of the Magus (Sorcerer/Wizard Spell) is a level 1 spell with a Weak save, so the saving throw DC is 10 + 1 (spell level) + Caster Stat Modifier. With Heighten Spell, you may memorize a Burning Hand spell in a level 2 spell slot, making the save DC 10 + ½ Caster Level + your Caster Stat mod.

Even more powerfully, you may stack Heighten Spell with other Metamagic feats, using the additional level increase(s) of the other metamagic feats in place of the level increase of heighten spell. That is, when you apply one or more Metamagic feats (other than Heighten Spell) to a spell, and they increase the level by at least +1, the cost to also apply Heighten Spell becomes 0.

Example: the Perfect Spell feat adds +6 spell levels, so a Perfected Burning Hand of the Magus requires a level 7 slot to cast. If you also have the Heighten Spell feat, you could memorize a Heightened Perfected Burning Hand of the Magus using that same level 7 spell slot, and gain all benefits of Perfect Spell AND Heighten Spell, calculating the save DC as 10 + ½ Caster Level + Caster Stat Modifier.