Helleskrieg Flockling: Difference between revisions

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'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor)
'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor)


'''hp''' 1260
'''hp''' 1386


'''Fort''' +28, '''Ref''' +23, '''Will''' +23  <swap as needed; only one strong save>
'''Fort''' +28, '''Ref''' +23, '''Will''' +23  <swap as needed; only one strong save>

Revision as of 17:42, 26 June 2014


xx

Helleskrieg Flockling (CR 28)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 28 Hit Dice 53

XP 4,920,000

<alignment> <size> <racial keyword>

Init +12; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42


DEFENSE

AC 54, touch 30, flat-footed 34 (+20 dex, +24 armor)

hp 1386

Fort +28, Ref +23, Will +23 <swap as needed; only one strong save>

Aura: -

SR: - <38, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +43 (4d8+16/19-20x2)

or: Single Melee Bite +43 (4d8+4/x2)

Full Melee 3x <melee weapon> +43 (4d8+16/19-20x2)

or: Full Melee Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)

Ranged <optional ranged attack> +43 (4d8+16/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +28; CMB +51; CMD 67

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 39>

<special attack damage (standard action): 10d6+22>

<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 2,825,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>