Helleskrieg Flockling: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Bestiary]]
[[Category:Bestiary]]
[[Category:CR 28]]
[[Category:CR 26]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Bestiary]] page.''
* ''Go back to the [[Bestiary]] page.''
Line 7: Line 7:


[[Image:Helleskrieg_Flockling_2.png|484px|right|xx]]
[[Image:Helleskrieg_Flockling_2.png|484px|right|xx]]
== Helleskrieg Flockling (CR 28) ==
 
== Helleskrieg Flockling (CR 26) ==
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.


Line 14: Line 15:


=== GENERAL ===
=== GENERAL ===
'''CR''' 28   '''Hit Dice''' 53
'''CR''' 26   '''Hit Dice''' 49


'''XP''' 4,920,000
'''XP''' 2,460,000


<alignment> <size> <racial keyword>
<alignment> <size> <racial keyword>


'''Init''' +12; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +42
'''Init''' +11; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +39




=== DEFENSE ===
=== DEFENSE ===
'''AC''' 54, '''touch''' 30, '''flat-footed''' 34 (+20 dex, +24 armor)
'''AC''' 53, '''touch''' 29, '''flat-footed''' 34 (+19 dex, +24 armor)


'''hp''' 1386
'''hp''' 1,155


'''Fort''' +28, '''Ref''' +23, '''Will''' +23 <swap as needed; only one strong save>
'''Fort''' +26, '''Ref''' +22, '''Will''' +22 <swap as needed; only one strong save>


'''Aura:''' -
'''Aura:''' -


'''SR:''' - <38, if any>
'''SR:''' - <36, if any>


'''Special Defenses:''' -
'''Special Defenses:''' -
Line 46: Line 47:
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>
'''Space / Reach:'''  5 ft. / 5 ft. <adjust as needed>


'''Single Melee''' <melee weapon> +43 (4d8+16/19-20x2)
'''Single Melee''' <melee weapon> +40 (4d8+13/19-20x2)


: or: '''Single Melee''' Bite +43 (4d8+4/x2)
: or: '''Single Melee''' Bite +40 (4d8+3/x2)


'''Full Melee''' 3x <melee weapon> +43 (4d8+16/19-20x2)
'''Full Melee''' 3x <melee weapon> +40 (4d8+13/19-20x2)


: or: '''Full Melee''' Bite +43 (4d8+4/x2), 2x Claws +43 (4d6+4/x2), Tail +43 (4d8+4/x2), 2x Wings +43 (4d6+4/x2)
: or: '''Full Melee''' Bite +40 (4d8+3/x2), 2x Claws +40 (4d6+2/x2), Tail +40 (4d8+3/x2), 2x Wings +40 (4d6+2/x2)


'''Ranged''' <optional ranged attack> +43 (4d8+16/x2)   
'''Ranged''' <optional ranged attack> +40 (4d8+13/x2)   


'''Special Attacks''' <copy from source; only list ability names here; describe below>  
'''Special Attacks''' <copy from source; only list ability names here; describe below>  
Line 64: Line 65:
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>
'''Str''' XX, '''Dex''' XX, '''Con''' XX, '''Int''' XX, '''Wis''' XX, '''Cha''' XX <copy from source>


'''Base Atk''' +28; '''CMB''' +51; '''CMD''' 67
'''Base Atk''' +26; '''CMB''' +47; '''CMD''' 62


'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
'''Feats''' <pick one or two thematically relevant feats; avoid complicated ones.>
Line 75: Line 76:


=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
<special abilities should have a save DC 39>
<special abilities should have a save DC 36>


<special attack damage (standard action): 10d6+22>
<special attack damage (standard action): 10d6+17>


<special attack damage (aoe’s, swift actions or inflicting status effects): 7d6+2>
<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+3>




Line 91: Line 92:


=== TREASURE ===
=== TREASURE ===
sell value of approximately 2,825,000 gp
sell value of approximately 1,250,000 gp




=== COMBAT TACTICS ===
=== COMBAT TACTICS ===
<describe typical actions taken during combat here>
<describe typical actions taken during combat here>

Revision as of 02:43, 4 July 2014


xx

Helleskrieg Flockling (CR 26)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 26 Hit Dice 49

XP 2,460,000

<alignment> <size> <racial keyword>

Init +11; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +39


DEFENSE

AC 53, touch 29, flat-footed 34 (+19 dex, +24 armor)

hp 1,155

Fort +26, Ref +22, Will +22 <swap as needed; only one strong save>

Aura: -

SR: - <36, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +40 (4d8+13/19-20x2)

or: Single Melee Bite +40 (4d8+3/x2)

Full Melee 3x <melee weapon> +40 (4d8+13/19-20x2)

or: Full Melee Bite +40 (4d8+3/x2), 2x Claws +40 (4d6+2/x2), Tail +40 (4d8+3/x2), 2x Wings +40 (4d6+2/x2)

Ranged <optional ranged attack> +40 (4d8+13/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +26; CMB +47; CMD 62

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 36>

<special attack damage (standard action): 10d6+17>

<special attack damage (aoe’s, swift actions or inflicting status effects): 6d6+3>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 1,250,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>