Hellknight

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xx

<Monster Name> (CR 30)

Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.

<insert descriptive text here>


GENERAL

CR 30 Hit Dice 59

XP 9,840,000

<alignment> <size> <racial keyword>

Init +13; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +45


DEFENSE

AC 56, touch 35, flat-footed 50 (+13 armor, +6 dex, +8 natural, +19 deflection)

hp 1,683

Fort +30, Ref +25, Will +25 <swap as needed; only one strong save>

Aura: -

SR: - <40, if any>

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft. <adjust as needed; list other movement types here also>

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee <melee weapon> +50 (5d8+36/19-20x2)

or: Single Melee Bite +50 (5d8+56/x2)

Full Melee 3x <melee weapon> +50 (5d8+36/19-20x2)

or: Full Melee Bite +50 (5d8+56/x2), 2x Claws +50 (5d6+22/x2)

Ranged <optional ranged attack> +50 (5d8+36/x2)

Special Attacks <copy from source; only list ability names here; describe below>

Action Points 0 <common monsters never have action points, named monsters often have one.>


STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>

Base Atk +30; CMB +49; CMD 50

Feats <pick one or two thematically relevant feats; avoid complicated ones.>

Skills <choose only if relevant, values around 1.5 x creature’s CR>

Languages <copy from source>


SPECIAL ABILITIES

<special abilities should have a save DC 41>

<special attack damage (standard action): 10d6+30>

<special attack damage (aoe’s, swift actions or inflicting status effects): 8d6+2>


<ability name>

<ability description>


<ability name>

<ability description>


TREASURE

sell value of approximately 6,250,000 gp


COMBAT TACTICS

<describe typical actions taken during combat here>