Hirelings and Services: Difference between revisions

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This is a horse-drawn carriage, covered with doors and window curtains, allowing up to four occupants to ride in some modicum of anonymity, if not style.  The carriage features wooden benches inside, a luggage rack up top, and the barest minimum of shocks to prevent the wheels from shattering from the typical road.  The ride in this conveyance is not as dignified as it would appear from the outside.  However, a carriage offers privacy while moving across town, which can be useful in some circumstances.




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A noble's carriage is usually privately owned, but a few entrepreneurial spirits have begun to offer this means of transportation to anyone willing to pay for it.  A noble's carriage offers all the privacy of a basic carriage, but considerably more comfort.  It is typically pulled by four or more horses to even out the jerky movements of a single horse, as well as thickly cushioned seats and well-crafted spring shock absorbers on the wheels.  Even at high speeds, occupants of this carriage ride in comfort and style.  Many modern noble's carriages are even ensorcelled with magical breezes to keep the air in the cabin fresh and temperate.  Furthermore, anyone wishing to make an impression will feel right at home amidst the gold trimmings and lace-edged curtains.




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An upholstered carriage is a carriage built with the comfort of the rider in mind.  Though not as opulent as a noble's carriage, the seats are cushioned and the wheels are attached to springs to absorb the jostles caused by bumps and ruts in the road.  Typically drawn by a pair of horses, an upholstered carriage is a considerable improvement over a basic carriage.




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This cart is pulled by a single horse, and is primarily designed to carry produce and other trade goods.  A single cart can carry one ton of cargo, but merchants have been known to accept passengers in the backs of their wagons when leaving a market without goods to carry.  Any extra coin made is a good thing to an enterprising merchant, after all.  A ride in a cart is not unlike the sort of experience you'd get on a poorly constructed carnival ride.  Luckily, if you throw up in the back, the smell isn't likely to be much worse than what's already there.




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You can hire a chronicler to follow you around and write your story for posterity's sake.  As a very interesting person, it seems selfish to keep all this great stuff you do to yourself. Tell the world!  Chroniclers are expensive because they are both literate and also well-versed in putting situations to words that not only describe the situation well, but do so in a way that paints their patron in the best possible light.  At request, a chronicler can tailor their story of your life to be a comedy, a tragedy or a thrilling and suspenseful yarn.  Some adventuring required. (Okay, not really, the Chronicler will make it all up if he has to, but it's much better to record your actual deeds, really.)




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Yeah, probably ''that'' kind of companion, though you can just talk, if you want to.




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A Crasis engine is a marvel of alchemy, engineering and magic, capable of conveying huge amounts of cargo across long distances, assuming relatively flat ground.  Crasis engines are sort of like steam locomotives with legs, and multiple 'cars' can be hooked together to create a kind of centipede-like machine which hauls cargo between cities.  They require a great deal of space to travel, with each car being sized-gargantuan, and typically running 20 to 30 cars long.  Each car is capable of its own locomotion, but is far more powerful when working in tandem with other cars.  Crasis engines do not require a track or road, but perform quite poorly on rough, uneven ground, and cannot navigate slopes greater than about 15 degrees without risking a stall or collapse.  Crasis engines are not really designed to carry passengers, but often offer rides if there is spare room in one of the cargo holds.  Crasis engines move only about as quickly as a horse, but they do not need to stop at night.  Riding in these machines is not terribly comfortable, but neither is it awful.  The primary inconvenience is the noise, as they are quite loud, in a rhythmic kind of way.




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Revision as of 17:17, 22 September 2015


Hirelings and Services

This is a list of many of the hirelings and services available for purchase. Countless other services and hirelings might exist in various cultures, and the prices below should be used as a guideline when determining new services or professions a hireling might be hired to perform.

Hirelings are non-slave people of varying skill and ability who perform a specified duty for a specified amount of time. The prices listed for hirelings are per day of their services unless stated otherwise. Some hirelings must also be provided room and board in addition to their listed fee, if they are expected to continue performing services beyond normal business hours (for example, many cooks live in the same dwelling as their client, so that they can prepare meals that require more time than a single 8-hour shift would normally permit).

Services range from renting transport on a vehicle to things like baths or stays at an Inn. Countless other services exist, of course.


Alchemical Dirigible (Passage Per Mile)

  • Cost: 2 gp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

Ride in style aboard a luxurious and uncrashable dirigible filled with magical, and completely non-exploding (really), aether. Avoid the hassles of bumpy, rutted roads, and glide to your destination with the completely reliable power of magic. (The dirigible company takes no responsibility for lost or stolen possessions, including passenger life, health and well-being.)

Bath, Cold

  • Cost: 2 cp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

Ah, nothing like a tepid bath to wash away the odd stains you got from that last slime encounter. This is a large barrel of water brought to your room that is barely large enough to fit into. At this price, you'll need to provide your own soap, though a scouring stone is often available upon request, which is just as good, really.


Bath, Hot

  • Cost: 6 cp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

Now we're talking. A nice hot bath. Rumors that taking baths in the winter makes you sick are mostly unproven. Soap included, though legroom is not. The barrel this bath is provided in is still just barely big enough for a sized-medium creature. It's pretty good if you're sized-small, though.


Bath, Public

  • Cost: 2 sp - 1 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

A large pool of water, often heated by a hotspring, and shared communally. In some cultures, there is a divider between the male and female sections of the bath. Public baths often cost more than private baths, because there is much more room to bathe, the water never gets cold, and the view is (at least in some cultures) much better.


Carriage, Basic (Passage Per Mile)

  • Cost: 3 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

This is a horse-drawn carriage, covered with doors and window curtains, allowing up to four occupants to ride in some modicum of anonymity, if not style. The carriage features wooden benches inside, a luggage rack up top, and the barest minimum of shocks to prevent the wheels from shattering from the typical road. The ride in this conveyance is not as dignified as it would appear from the outside. However, a carriage offers privacy while moving across town, which can be useful in some circumstances.


Carriage, Noble's (Passage Per Mile)

  • Cost: 1 gp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

A noble's carriage is usually privately owned, but a few entrepreneurial spirits have begun to offer this means of transportation to anyone willing to pay for it. A noble's carriage offers all the privacy of a basic carriage, but considerably more comfort. It is typically pulled by four or more horses to even out the jerky movements of a single horse, as well as thickly cushioned seats and well-crafted spring shock absorbers on the wheels. Even at high speeds, occupants of this carriage ride in comfort and style. Many modern noble's carriages are even ensorcelled with magical breezes to keep the air in the cabin fresh and temperate. Furthermore, anyone wishing to make an impression will feel right at home amidst the gold trimmings and lace-edged curtains.


Carriage, Upholstered (Passage Per Mile)

  • Cost: 1 sp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

An upholstered carriage is a carriage built with the comfort of the rider in mind. Though not as opulent as a noble's carriage, the seats are cushioned and the wheels are attached to springs to absorb the jostles caused by bumps and ruts in the road. Typically drawn by a pair of horses, an upholstered carriage is a considerable improvement over a basic carriage.


Cart (Passage Per Mile)

  • Cost: 1 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

This cart is pulled by a single horse, and is primarily designed to carry produce and other trade goods. A single cart can carry one ton of cargo, but merchants have been known to accept passengers in the backs of their wagons when leaving a market without goods to carry. Any extra coin made is a good thing to an enterprising merchant, after all. A ride in a cart is not unlike the sort of experience you'd get on a poorly constructed carnival ride. Luckily, if you throw up in the back, the smell isn't likely to be much worse than what's already there.


Chronicler

  • Cost: 5 gp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

You can hire a chronicler to follow you around and write your story for posterity's sake. As a very interesting person, it seems selfish to keep all this great stuff you do to yourself. Tell the world! Chroniclers are expensive because they are both literate and also well-versed in putting situations to words that not only describe the situation well, but do so in a way that paints their patron in the best possible light. At request, a chronicler can tailor their story of your life to be a comedy, a tragedy or a thrilling and suspenseful yarn. Some adventuring required. (Okay, not really, the Chronicler will make it all up if he has to, but it's much better to record your actual deeds, really.)


Companion

  • Cost: 5 cp - 10 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

Yeah, probably that kind of companion, though you can just talk, if you want to.


Crasis Engine (Passage Per Mile)

  • Cost: 3 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -

A Crasis engine is a marvel of alchemy, engineering and magic, capable of conveying huge amounts of cargo across long distances, assuming relatively flat ground. Crasis engines are sort of like steam locomotives with legs, and multiple 'cars' can be hooked together to create a kind of centipede-like machine which hauls cargo between cities. They require a great deal of space to travel, with each car being sized-gargantuan, and typically running 20 to 30 cars long. Each car is capable of its own locomotion, but is far more powerful when working in tandem with other cars. Crasis engines do not require a track or road, but perform quite poorly on rough, uneven ground, and cannot navigate slopes greater than about 15 degrees without risking a stall or collapse. Crasis engines are not really designed to carry passengers, but often offer rides if there is spare room in one of the cargo holds. Crasis engines move only about as quickly as a horse, but they do not need to stop at night. Riding in these machines is not terribly comfortable, but neither is it awful. The primary inconvenience is the noise, as they are quite loud, in a rhythmic kind of way.


Doctor

  • Cost: 1 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Fence

  • Cost: 10% of cost of goods bought or sold
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Footman

  • Cost: 5 sp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Hireling, Trained

  • Cost: 3 sp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Hireling, Untrained

  • Cost: 1 sp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Stay, Common (Per Night)

  • Cost: 5 cp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Stay, Good (Per Night)

  • Cost: 2 gp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Stay, Poor (Per Night)

  • Cost: 2 sp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Suite, Average

  • Cost: 16 gp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Suite, Luxurious

  • Cost: 32 gp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Inn Suite, Small

  • Cost: 4 gp / per night
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Laundry

  • Cost: 1 sp / per twentyweight
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Laundry, Magic

  • Cost: 1 gp / per twentyweight
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Lawyer, Competent

  • Cost: 3 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Lawyer, Experienced

  • Cost: 10 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Lawyer, Novice

  • Cost: 5 sp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Messenger

  • Cost: 2 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Nurse

  • Cost: 7 sp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Road or Gate Toll

  • Cost: 1 cp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Sage

  • Cost: 15 gp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Scribe, Map

  • Cost: 10 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Scribe, Text

  • Cost: 1 gp / per hour
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship Frigate (Passage Per Mile)

  • Cost: 3 sp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship, Coaster (Passage Per Mile)

  • Cost: 1 sp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship, Galleon (Passage Per Mile)

  • Cost: 2 sp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship, Raft (Passage Per Mile)

  • Cost: 1 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship, River Barge (Passage Per Mile)

  • Cost: 1 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Ship, Rowboat (Passage Per Mile)

  • Cost: 2 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Slave, Common

  • Cost: 75 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Slave, Hard Labor

  • Cost: 100 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Slave, Household

  • Cost: 50 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Slave, Slip (Halfling)

  • Cost: 100 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Slave, Specialized

  • Cost: 500 gp
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Sleigh (Passage Per Mile)

  • Cost: 2 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Spellcasting

  • Cost: Caster level × spell level × 10 gp / per spell
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Valet

  • Cost: 1 gp / per day
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Wagon, Heavy (Passage Per Mile)

  • Cost: 3 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Wagon, Light (Passage Per Mile)

  • Cost: 2 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -


Wagon, Medium (Passage Per Mile)

  • Cost: 2 cp / per mile
  • Weight: -
  • Craftable? No
    • Skill: -
    • Check DC: -