Hobgoblin Woebringer: Difference between revisions

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That said, they are wealthy and powerful, and they plan to remain that way. They will commonly send in an Enslaved creature, or two, or five, as their 'front line', to see how nasty their latest victims are. Indeed, it is not unknown for Woebringers to send an entire attack force of Enslaved monsters into battle to 'soften up' a party of adventurers, and if the Enslaved perform poorly, the Woebringers will try to set an ambush, or otherwise 'set things in their favor'. If those Enslaved get utterly annihilated, the Woebringers are not above retreating promptly and completely. These Enslaved are often from the Woebringers own stock of Battle Slaves, and can be...quite formidable, their cold-iron bindings providing them with considerable protections.
That said, they are wealthy and powerful, and they plan to remain that way. They will commonly send in an Enslaved creature, or two, or five, as their 'front line', to see how nasty their latest victims are. Indeed, it is not unknown for Woebringers to send an entire attack force of Enslaved monsters into battle to 'soften up' a party of adventurers, and if the Enslaved perform poorly, the Woebringers will try to set an ambush, or otherwise 'set things in their favor'. If those Enslaved get utterly annihilated, the Woebringers are not above retreating promptly and completely. These Enslaved are often from the Woebringers own stock of Battle Slaves, and can be...quite formidable, their cold-iron bindings providing them with considerable protections.


In battle, they will use their free-action Whipcrack, snapping their fingers with glee, battering their foes. If allowed to fight at range, they throw massive round metal balls, their Hob Knobs, smashing foes down. Woebringer Hobgoblins lavish decoration and tremendous care on their Hob Knobs, as they are a symbol of status. A Woebringer's Hob Knob is potently magical, and every time they roll an attack roll, if there is a cluster of enemies, they may attack many of them at once with that same roll. This may simulate the Hob Knob magically dividing into may copies as it is thrown, or it may curve and bounce from enemy to enemy, or it may simply explode, or make shadow copies of itself, or emit waves of warped space, or summon swarms, or, or...the possibilities are nearly endless, and GM's are encouraged to be inventive.
In battle, they will use their free-action Whipcrack, snapping their fingers with glee, battering their foes. If allowed to fight at range, they throw massive round metal balls, their Hob Knobs, smashing foes down. Woebringer Hobgoblins lavish decoration and tremendous care on their Hob Knobs, as they are a symbol of status. A Woebringer's Hob Knob is potently magical, and every time they roll an attack roll, if there is a cluster of enemies, they may attack many of them at once with that same roll. This may simulate the Hob Knob magically dividing into many copies as it is thrown, or it may curve and bounce from enemy to enemy, or it may simply explode and reform, or make shadow copies of itself, or emit waves of warped space, or summon swarms, or, or...the possibilities are nearly endless, and GM's are encouraged to be inventive.


Woebringers prefer to stand back from battle unless provoked, using their multi-attacking Hob Knobs and their long, deadly Slave Whips to fight from a distance, often with a Battle Slave or two or five to hold their foes at bay.
Woebringers prefer to stand back from battle unless provoked, using their multi-attacking Hob Knobs and their long, deadly Slave Whips to fight from a distance, often with a Battle Slave or two or five to hold their foes at bay. Their Slave Whips have a massive fifteen feet of reach, base, and combined with their Combat Reflexes and Blind-Fighting, moving incautiously around a Woebringer is going to be painful.


Woebringers can Teleport. They will use this ability to pop around and even above the battlefield, attacking unceasingly. To enable this goal, they will often use a wave of Tears of Pain on all the back rankers they can find, seeking to damage the softies and lay a condition to make spell casting more difficult, followed by a volley of Hob Knobs looking to land a Prone condition.  
Woebringers can Teleport. They will use this ability to pop around and even above the battlefield, attacking unceasingly. To enable this goal, they will often use a wave of Tears of Pain on all the back rankers they can find, seeking to damage the softies and lay a condition to make spell casting more difficult, followed by a volley of Hob Knobs looking to land a Prone condition.  

Revision as of 11:46, 3 September 2021