Hold Monster, Mass (Sorcerer/Wizard Spell)

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{{Template:Spell

| Alchemist=

| Bard=

| Cleric=

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=9

| School=Enchantment

| CastTime=Standard

| Components=V, S, M/DF (one small nail)

| Range=Medium

| Target=one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), no two of which can be more than 30 ft. apart

| Duration=Combat

| Save=WillHalf

| Save-DC=Weak

| Lays-Charge=Y

| Lays-Dual-Charge=

| Charge-Notes=

| SR=Yes

| Description = This spell functions like Hold Person (Spell), except it can affect up to two creatures (of any type), plus an additional +1 creature per 15 caster levels (drop fractions; maximum 4 targets at level 30). Targets that fail their save become Paralyzed and freeze in place. They are aware and breathe normally but cannot take any actions, even speech until they expend a Full-Round Action and a Move Action to end the condition. If a target creature successfully saves against the spell, it is still Paralyzed, but must only expend a Move Action to end the condition. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Synergy: If a creature affected by this spell is afflicted with another condition before they can remove their current condition, the terrible stilling energies of the spell are disrupted and sink down into their very marrow. As a result, they suffer (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) as [[dmg|quiescent}} damage.



| ShortDesc=Paralyzes multiple creatures for a short time.

| Reviewed=Y }}