Honcho Helmet +2: Difference between revisions

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Revision as of 14:23, 6 November 2020

[[Image:{{:Honcho_Helmet_%2B1|transcludesection=Image}}|450x450px|right|{{#if:{{:Honcho_Helmet_%2B1|transcludesection=Image-Caption|}}|Honcho Helmet +2]]

Honcho Helmet +2

CL 6 Head Slot Item • Weak {{:Honcho_Helmet_%2B1|transcludesection=Aura|Enchantment}}
Cost: 5,000 gp
Weight: 2 lbs.
Family: [[{{:Honcho_Helmet_%2B1|transcludesection=Family-Name|(Family-Name)}}]]

{{:Honcho_Helmet_%2B1|transcludesection=Family-Desc}}

Up to twice per day, the wearer of a honcho helmet can grant a bonus move action to one summoned monster, animal companion, or familiar that they control, as a free action during the wearer's turn. The bonus move action can be combined with the standard action that the summoned monster, animal companion, or familiar gets each round automatically, in order to allow that creature to perform a full attack action, if desired. The honcho helmet can only be activated once per round.

The honcho helmet cannot be used on any summoned monster you did not summon, or any animal companion or familiar other than your own. Only creatures you control yourself can be affected by the helmet. Note that monsters that you summon via a magic item (such as with a Lesser Jailer's Rod) count as being summoned by you.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 22 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 2,500 gp (minus cost of symbolic item).