Huge Gruesome Centipede: Difference between revisions

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:Like smaller centipedes, the Huge versions are inveterate hunters and seekers of prey, always restlessly roaming and searching for food. They have surprisingly fast movement for things the size of a wagon, and their remarkable Climb speed in something so large is sure to be a terrible surprise for the unwary.
:Like smaller centipedes, the Huge versions are inveterate hunters and seekers of prey, always restlessly roaming and searching for food. They have surprisingly fast movement for things the size of a wagon, and their remarkable Climb speed in something so large is sure to be a terrible surprise for the unwary.


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| Alignment | Neutral
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   <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil -->
 
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| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
| Size=<onlyinclude>{{#ifeq:{{{transcludesection|Size}}}
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| Size | Huge

Revision as of 12:24, 7 June 2018

Huge Gruesome Centipede (CR 16)

? - Medium - ?
Lore: Know (Local)
32 47
Basic DC Full DC
Initiative
Initiative Icon 2.png
27
Perception:
37 +27
Passive Active
Ambush:
10+
on a d20

Senses:

Movement Types:

Defense

AC
Shield Icon 3.png
39
Man Def
Shield Icon 3.png
39
Monster Health
475 237 31
Hit Points Bloodied Hit Dice
Saving Throws
Fort: +13
Refl: +13
Will: +13

Strong Against:

  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:

Offense

Size: Medium
0 ft. 0 ft.
Space Reach
To-Hit
+24
Sword Icon 3.png
Man Off
+27
Sword Icon 3.png
Action
0
Points

Standard Attack (Melee):

  • 1x Unnamed Attack 1 +24 (3d10+26/x2)
    as undefined damage type

Full Attack (Melee):

  • 1x Unnamed Attack 1 +24 (3d10+26/x2)
    as undefined damage type

Standard Attack (Ranged):

Full Attack (Ranged):

Siege Damage: Not siege capable

Statistics

STR
DEX
CON
INT
WIS
CHA

Skills:

Languages:

Feats:

Special Abilities

Huge Gruesome Centipede

Huge Gruesome Centipede

Huge gruesome centipedes are vast insectile horrors with a long, segmented body, dozens or hundreds of legs, vicious stingers at the back of their bodies, and long, hooked jaws that inject venom into prey.

These vile things can infest ruins and caves, swamps and fens, bogs and plains and grasslands. Anywhere there is space for these huge vermin to breed and feed, they can gain a foothold and thrive.
Like smaller centipedes, the Huge versions are inveterate hunters and seekers of prey, always restlessly roaming and searching for food. They have surprisingly fast movement for things the size of a wagon, and their remarkable Climb speed in something so large is sure to be a terrible surprise for the unwary.

Combat Tactics

-

Out of Combat

-

Rewards

XP: 76,800

Treasure: Sellable Goods worth 43,125 gp.

Weight: 160 lbs.     Volume: 6.4 cu. ft.

Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.

Table 1: Remnant(s) Found
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
### Nothing to see here!
### Or here. Move along.
Table 2: Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
### Or here. Move along.
Table 3: Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)



Alignment=Neutral Size=Huge Type=Vermin Subtype= Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = NudgeFullLoreValue = NudgeInit = +3 Senses = Standard Senses, Darkvision 60 ft. NudgePerception = NudgeAC = NudgeTouchAC = NudgeFFAC = Nudge-Maneuver-Defense = Maneuver-Defense-Notes = NudgeHitPoints =


Fort = S Refl = Will = S NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 50 ft., Greater Climb 60 ft. NudgeSpace = NudgeReach =



MeleeOrNatural = Melee MultipliedDamageType =



PriAtkName = Pincer Bite PriAtkNotes = plus Gruesome Poison PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = 1 PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = +3 NudgePriDamage = vhi



SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage =



TerAtkName = Sawtooth Stinger TerAtkNotes = plus Gruesome Poison TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = 0 Override-Ter-Atk--Full-Atk-Qty = 1 TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = +3 NudgeTerDamage = vhi



QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage =



RangedAtkName = None HasRangedFullAttack = RangedAtkIncrementDistance = RangedAtkNumberOfIncrements = RangedAtkNotes = see Gruesome Spray RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage =



Nudge-Maneuver-Offense = Maneuver-Offense-Notes =



SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =


Str = 26 Dex = 20 Con = 18 Int = - Wis = 14 Cha = 8


Feat1 = Mobility Feat2 = Combat Reflexes Feat3 = Feat4 =


Skill1 = Stealth Skill2 = Skill3 = Skill4 = NudgeSkill1 = NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes =


Languages =



HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =



Ability-1-Name = Gruesome Spray Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = As a swift action, once per encounter, a Huge Gruesome Centipede can spray a fine mist of bile, blood, and poison out of its mouth. This Gruesome Spray has a range of 100 feet and settles down to effect an area of 5 x 5 squares. All creatures in the area of effect must make a Fort saving throw against a DC of or take points of acid damage and be Blinded to both sight and scent until they get a full night's rest (8 hours, not necessarily consecutive). Those who succeed on the save still take full damage but avoid the Blinded condition. NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =



Ability-2-Name = Gruesome Poison Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = Whenever the monster hits with a bite, sting, or their Gruesome Spray, they inflict the following terrible poison:

Gruesome Poison (Injury vector; Poisoned intensity)
Fort DC ; Frequency: 1/rounds for 3 rounds
Effect: DEX damage and non-lethal damage per interval; Fruition: Victim becomes Paralyzed for 1 hour.


NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =



Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =



Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =



Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =



Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =



Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =



Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =



Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =



CombatTactics = Like all centipedes, Huge Gruesome Centipedes have no mind worth bothering with and fight purely on instinct. As a result, they will use their frankly impressive Stealth and Climb speed to attack from unexpected angles whenever possible, striking down from ceilings or off walls with their tremendous reach.

Once combat is engaged, they will ease closer with five foot steps and go to full attacks with bites and stingers, seeking to poison as many foes as possible in the hopes they will die of their wounds and make a tasty meal. If they are struck by a painful ranged attack, they will target the source of that attack with their Gruesome Spray, hoping to blind it and stop the ranged attacks.
If they have not dropped at least one enemy by the third round of combat, they will seek to withdraw, again using their high Climb speed and good Stealth to run around corners, down ravines, up trees, etc, to leave a battle. They do this hoping that the effects of their Gruesome Poison will kill one or several of their victims for later consumption.



OutOfCombat = Gruesome Centipedes are gigantic vermin with no minds. They spend all their time hunting, eating, sleeping, and making more centipedes. They prowl constantly, and can thus be encountered almost anywhere, and have a long history of finding their way into places where it seems impossible they ever reach.



TreasureNotes = XPNotes =


}}