Huge Gruesome Centipede: Difference between revisions

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=== SPECIAL ABILITIES ===
=== SPECIAL ABILITIES ===
; Gruesome Poison (Ex)
; Gruesome Poison (Ex)
Injury; save Fort DC 24; frequency 1/round for 5 rounds; effect 4d6+1 non-lethal damage that bypasses DR and 1d3 Dex damage; cure 2 saves.
Injury; save Fort DC 24; frequency 1/round for 5 rounds; effect 4d6+1 [[Non-Lethal Damage]] that bypasses DR and 1d3 Dex damage; cure 2 saves.


; Gruesome Spray (Ex)
; Gruesome Spray (Ex)

Revision as of 12:14, 20 July 2017

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Huge Gruesome Centipede (CR 16)

Huge gruesome centipedes are vast insectile horrors with a long, segmented body, dozens or hundreds of legs, vicious stingers at the back of their bodies, and long, hooked jaws that inject venom into prey.

These vile things can infest ruins and caves, swamps and fens, bogs and plains and grasslands. Anywhere there is space for these huge vermin to breed and feed, they can gain a foothold and thrive.

Like smaller centipedes, the Huge versions are inveterate hunters and seekers of prey, always restlessly roaming and searching for food. They have surprisingly fast movement for things the size of a wagon, and their remarkable Climb speed in something so large is sure to be a terrible surprise.

GENERAL

CR 16 Hit Dice 24

XP 76,800

N Huge Vermin

Init +7; Senses Darkvision 60 ft, Perception +24

DEFENSE

AC 39, touch 28, flat-footed 33 (+10 armor, +6 dex, +6 natural, +7 deflection)

hp 374

Fort +15, Ref +19, Will +15

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -

OFFENSE

Speed 50 ft., Greater Climb 50 ft.

Space / Reach: 15 ft. / 15 ft.

Single Melee Bite +26 (3d8+17/x2) + Gruesome Poison

Full Melee Bite +26 (3d8+17/x2) + Gruesome Poison, Stinger +26 (3d8+17/x2) + Gruesome Poison

Ranged None, but see Gruesome Spray

Special Attacks Gruesome Poison, Gruesome Spray

Action Points 0

STATISTICS

Str 26, Dex 20, Con 18, Int -, Wis 14, Cha 8

Base Atk +16; CMB +26; Resilience 34

Feats

  • Mobility (EFFECT: AC 43 vs Attacks of Opportunity provoked by its own movement)
  • Combat Reflexes (EFFECT: up to 6 Attacks of Opportunity each round.)

Skills Stealth, +24

Languages -

SPECIAL ABILITIES

Gruesome Poison (Ex)

Injury; save Fort DC 24; frequency 1/round for 5 rounds; effect 4d6+1 Non-Lethal Damage that bypasses DR and 1d3 Dex damage; cure 2 saves.

Gruesome Spray (Ex)

As a swift action, once per encounter, a Huge Gruesome Centipede can spray a fine mist of bile, blood, and poison out of its mouth. This Gruesome Spray has a range of 100 feet and settles down to effect an area of 5 x 5 squares. All creatures in the area of effect must make a Fort saving throw against a DC of 24 or take 4d6+1 points of acid damage and be Blinded until they get a full night's rest (8 hours, not necessarily consecutive). Those who succeed on the save still take full damage but avoid the Blinded condition.

TREASURE

sell value of approximately 23,750 gp

COMBAT TACTICS

Like all centipedes, Huge Gruesome Centipedes have no mind worth bothering with and fight purely on instinct. As a result, they will use their frankly impressive Stealth and Climb speed to attack from unexpected angles whenever possible, striking down from ceilings or off walls with their tremendous reach.

Once combat is engaged, they will ease closer with five foot steps and go to full attacks with bites and stingers, seeking to poison as many foes as possible in the hopes they will die of their wounds and make a tasty meal. If they are struck by a painful ranged attack, they will target the source of that attack with their Gruesome Spray, hoping to blind it and stop the ranged attacks.

If they have not dropped at least one enemy by the third round of combat, they will seek to withdraw, again using their high Climb speed and good Stealth to run around corners, down ravines, up trees, etc, to leave a battle. They do this hoping that the effects of their Gruesome Poison will kill one or several of their victims for later consumption.