Hydrazine

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Description

Name: Hydrazine Instoff

Class: Alchemist 5

Race: Male Human

Height: 5'7"

Weight: 165 lbs

Hair: Unnaturally Bright Red

Eyes: Fluorescent Green

Alignment: CG

Languages: Common, Ancient Lelnian, Latin, Infernal, Celestial

XP: 34,467/36,800

Abilities

Ability Score Modifier Damaged Current
Str 10 Mutagen 14 +2
Dex 20 (16 + 2 + 2 magic) +5
Con 11 (13 - 2)
Int 21 (16 + 2 + 2 magic) +5 Mutagen 19 +4
Wis 14 +2
Cha 10

HP: 11 + (4 + 1) + (3 + 1) + (2 + 1) + (1 +1) + (2 + 1) = 28

Mutagen +15 = 43
Damage:

Initiative: +5

Speed: 30

Defenses

AC: 10 + 4 Armor + 5 Dex = 19

Mutagen +2 natural = 21

Touch: 10 + 5 Dex = 15

Flat-footed: 10 + 4 Armor = 14

Mutagen +2 natural = 16

Saves

Fortitude: 4+ 0 con + 1 magic = 5 (+4 poison)

Mutagen +1 = 6

Reflex: 4 + 5 dex + 1 magic = 10

Mutagen +1 = 11

Will: 1 + 2 wis + 1 magic = 4

Mutagen -1 = 3

Attacks

BAB: +3

CMB: 3

CMD: 18

Weapon Attack Bonus Damage Critical Range Ammunition
Bomb +3 +5 dex +1 circumstance +1 feat= +10 3d6+5 - 20
Bomb with +1 sling +3 +5 dex +1 magic = +9 3d6+5 - 30
Dagger +3 melee, +3 +5 dex = +8 ranged 1d4 19-20/x2 10 2
+1 Sling +3 +5 dex +1 magic = +9 1d4+1, 1d6+1 bullet, 1d8+1 dural, 1 groaning, smoke 19-20/x2 50 bullets, 30 dural, 60 groaning, 30 smoke 30 bullets, 10 dural, 5 groaning, 5 smoke
Light Crossbow +3 +5 dex = +8 1d8 19-20/x2 80 30
Mutagen claw (2) +5 +2 = +7 1d6+2 20

Feats

Trait:

Feat (human bonus): Extra_Discovery - Frost_Bomb

Feat (1st): Point-Blank_Shot

Feat (3rd): Precise_Shot

Feat (5th): Weapon_Focus - thrown bombs

Class Features

Alchemy

Bomb 3d6+5 Splash (8) DC 17 (lvl + int per day) 10 /day

Brew potion

Mutagen

Throw Anything

Tweaking File

Discovery (2nd) Precise_Bombs

Discovery (4th) Explosive_Bomb

Fetish - Essence of Coercion

Racial Abilities

Bonus Feat

Extra Skill Points

Skills

+4 class +5 int +1 human = 10/level

Skill Total Bonus Ranks Stat Bonus Other
Acrobatics 7 2 5
Appraise 10 2 5 +3 Class
Bluff 0
Climb 0 0
Craft Alchemy 13 5 5 +3 Class
Diplomacy 0
Disable Device 13 5 5 +3 class
Disguise 0
Escape Artist 5 5
Fly 10 2 5 +3 class
Handle Animal 0 0
Heal 7 2 2 +3 Class
Intimidate 0
Knowledge Arcana 13 5 5 +3 class
Knowledge Nature 13 5 5 +3 class
Linguistics 5 5
Perception 10 5 2 +3 Class
Ride 5 5
Sense Motive 2 2
Sleigh of Hand 13 5 5 +3 Class
Spellcraft 13 5 5 +3 class
Stealth 5 5
Survival 7 2 2 +3 Class
Swim 0
Use Magical Device 8 5 +3 Class

Items

Clothes - plain clothes - Dress Explorers Outfit

Extract Book with Formulae

+2 Mithral Chain Shirt

+1 Ring of Protection

12 Acid vials

Light Crossbow

30 bolts

2 Daggers

Backpack

Blank Journal, ink, ink pen, charcoal, chalk

Waterskin

9556.7 gp

10 days good rations

Headband of Vast Intelligence +2

Belt of Dexterity +2

Cloak of Resistance +1

Sling +1

Scrolls

  • Levitate
  • Barkskin
  • Darkvision
  • Lesser Restoration

Formulae

Spells: 1:4+2 2:2+1

Formulae Book

Lvl 1

  1. Bomber's Eye
  2. Cure Light Wounds
  3. Detect Undead
  4. Enlarge Person
  5. Expeditious Retreat
  6. Shield
  7. Targeted Bomb Admixture
  8. True Strike

Lvl 2

  1. Vomit Swarm
  2. Resist Energy

Formulae Prepared

Lvl 1

  • Targeted Bomb Admixture
  • True Strike
  • Enlarge Person
  • Shield
  • Exped. Retreat
  • Cure Light Wounds

Lvl 2

  • Vomit Swarm
  • Vomit Swarm
  • Resist Energy