Immortalization (Feat)

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Revision as of 22:07, 12 March 2016 by Reese (talk | contribs) (Reese moved page Immortalization to Immortalization (Feat))
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Immortalization

Despite reaching the highest defined level, the party never stops.

Prerequisites: Character level 40.


Benefit: Immortalization is the feat which will make most characters immortal. Yes, this is old hat to Alchemists, but it's a big deal to everybody else. Your aspect begins to take on supernatural qualities: unnaturally bright eyes that shine in the darkness, a constant and sourceless wind that plays at your hair, an aura that attracts or repels wild animals, or some other unmistakably superhuman quality.

  1. You are immortal. Age bonuses no longer apply(your hormones start back up, too, bringing back all the foolishness of youth). Age penalties are removed along with the bonuses, and you will never again have to worry about your maximum age. You may still be killed, but the Reaper will never show up unexpectedly.
  2. Your BAB increases by one.
  3. You gain a +4 bonus to all melee and ranged damage rolls.
  4. All DC's are increased by one. This applies to spells, spell-like abilities, supernatural, extraordinary and any other type of abilities which have a DC associated with them.
  5. You gain fifteen skill points to spend as you wish.

Special: This feat may be taken multiple times. Benefits 2,3,4, and 5 above stack, the rest do not. This feat may be taken at most every third level after 40, namely at 43, 46, 49, etc.