Impact (Melee Weapon Magic Property): Difference between revisions

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An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  
An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  
This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.


In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].
In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].


* ''Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus''
* ''Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus''

Revision as of 00:17, 25 February 2014

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Impact

  • Price: +2 bonus
  • Aura moderate transmutation; CL 9th; Weight

This special ability can only be placed on bludgeoning melee weapons that are not light weapons.

An impact weapon delivers a potent kinetic jolt when it strikes. This adds +2 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.

This additional damage only applies if the weapon is used to deal bludgeoning damage. Weapons which can deal other damage types besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.

In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.

  • Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus