Impact (Melee Weapon Magic Property): Difference between revisions

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This special ability can only be placed on bludgeoning melee weapons that are not light weapons.  
This special ability can only be placed on bludgeoning melee weapons that are not light weapons.  


An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].
An impact weapon delivers a potent kinetic jolt when it strikes.  This adds +1 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.  
 
In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as [[Bull Rush Strike]], [[Shield Slam]], or [[Unseat]].


* ''Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus''
* ''Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus''

Revision as of 02:32, 12 February 2014

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Impact

  • Price: +2 bonus
  • Aura moderate transmutation; CL 9th; Weight

This special ability can only be placed on bludgeoning melee weapons that are not light weapons.

An impact weapon delivers a potent kinetic jolt when it strikes. This adds +1 points of damage to the base damage of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases.

In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon's enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.

  • Craft Magic Arms and Armor, bull's strength, lead blades, righteous might or giant form I; Cost +2 bonus