Impaling Critical, Improved (Feat): Difference between revisions

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{{Template:Feats


''Go back to [[ Combat Feats ]] page.''
| Category=[[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Warlord Feats]][[Category:Mythic Tier (26-30)]]


| Flavor=When you impale a target, you hinder its efforts to end the impale and can cause severe bleeding.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Level 26, [[Impaling Critical (Feat)]], [[Critical Focus (Feat)]], [[Weapon Specialization (Feat)]] with selected piercing melee weapon
}}</onlyinclude>


; Improved Impaling Critical (Combat, Critical)
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>


When you impale a target, you hinder its movement and can cause severe bleeding.
| Benefit=While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out.


Prerequisite: Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13.
'''Special''': When the weapon comes out, instead of dealing the normal damage for Impaling Critical, you can inflict a [[Bleed]] equal to your weapon's damage result.


'''Normal''': Removing your impaling weapon is only a move action, and removing the weapon does not inflict a Bleed.


Benefit: While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out. If you have let go of your weapon, the impaled opponent must spend a standard action to remove the weapon. Until the opponent pulls the weapon out, his speed in all modes is halved and his maneuverability, if any, is reduced by one step. When the weapon comes out, instead of dealing the damage normal for Impaling Critical, you can deal bleed damage equal to your weapon's damage dice result once per round at the start of that opponent's turn.
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Impaled opponent must succeed at a grapple maneuver to pull your weapon out
}}</onlyinclude>
 
}}

Latest revision as of 14:43, 14 April 2020


When you impale a target, you hinder its efforts to end the impale and can cause severe bleeding.

Prerequisites: Level 26, Impaling Critical (Feat), Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon

Benefit: While you are using Impaling Critical to impale an opponent, and you are still holding onto that weapon, that opponent must succeed at a grapple combat maneuver check against you to pull your weapon out.

Special: When the weapon comes out, instead of dealing the normal damage for Impaling Critical, you can inflict a Bleed equal to your weapon's damage result.

Normal: Removing your impaling weapon is only a move action, and removing the weapon does not inflict a Bleed.