Implement Bonus: Difference between revisions

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Beginning at 1st level, while wielding a rod, staff, or wand, you gain a [[training bonus]] to all of your to-hit rolls with all [[Touch Attack]]s and [[Ranged Touch Attack]]s.  This bonus does not apply to any normal to-hits made against standard armor class (AC).  This bonus can only be applied to spells or spell-like abilities that you can cast, that require a touch attack.   
Beginning at 1st level, while wielding a rod, staff, or wand, you gain an implement bonus to all of your to-hit rolls with all [[Touch Attack]]s and [[Ranged Touch Attack]]s.  This bonus does not apply to any normal to-hits made against standard armor class (AC).  This bonus can only be applied to spells or spell-like abilities that you cast, and that require a touch attack.   


This training bonus is equal to +1 at 1st level, and increases by an additional +1 per 4 class levels, to a maximum of +9 at level 33.  Note that, if you multi-class into another class that also gets this bonus, the class levels stack for purposes of calculating this bonus.   
The implement bonus is equal to +1 at 1st level, and increases by an additional +1 per 4 class levels, dropping fractions, to a maximum of +9 at level 33 (i.e. +2 at 5th, +3 at 9th, +4 at 13th, +5 at 17th, +6 at 21st, +7 at 25th, +8 at 29th, and +9 at 33rd).  Note that, if you multi-class into another class that also gets this bonus, the class levels stack for purposes of calculating this bonus.   


If you are not actively wielding a rod, staff, or wand, you do not get this bonus.
If you are not actively wielding a rod, staff, or wand, you do not get this bonus.

Revision as of 21:16, 20 April 2019

Beginning at 1st level, while wielding a rod, staff, or wand, you gain an implement bonus to all of your to-hit rolls with all Touch Attacks and Ranged Touch Attacks. This bonus does not apply to any normal to-hits made against standard armor class (AC). This bonus can only be applied to spells or spell-like abilities that you cast, and that require a touch attack.

The implement bonus is equal to +1 at 1st level, and increases by an additional +1 per 4 class levels, dropping fractions, to a maximum of +9 at level 33 (i.e. +2 at 5th, +3 at 9th, +4 at 13th, +5 at 17th, +6 at 21st, +7 at 25th, +8 at 29th, and +9 at 33rd). Note that, if you multi-class into another class that also gets this bonus, the class levels stack for purposes of calculating this bonus.

If you are not actively wielding a rod, staff, or wand, you do not get this bonus.