Improved Combat Maneuvers (Feat): Difference between revisions
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| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | | Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}} | ||
| Unlocks| [[Adept Champion (Feat)]], [[Defensive Combat Training (Feat)]], [[Demolisher (Feat)]], [[ | | Unlocks| [[Adept Champion (Feat)]], [[Defensive Combat Training (Feat)]], [[Demolisher (Feat)]], [[Demolishing Fist (Feat)]], | ||
[[ | [[Dimensional Maneuvers (Feat)]], [[Harder They Fall (Feat)]], [[Mass Combat Maneuvers (Feat)]], [[Quick Combat Maneuvers (Feat)]], | ||
[[Ruinous Rage (Feat)]], [[Smash (Feat)]], [[Tide of Iron (Feat)]] | [[Rent Asunder (Feat)]], [[Ruinous Rage (Feat)]], [[Smash (Feat)]], [[Tide of Iron (Feat)]] | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 14:46, 27 March 2020
You are skilled at performing Combat Maneuvers
Prerequisites: Level 1
Related: Adept Champion (Feat), Defensive Combat Training (Feat), Demolisher (Feat), Demolishing Fist (Feat),
Dimensional Maneuvers (Feat), Harder They Fall (Feat), Mass Combat Maneuvers (Feat), Quick Combat Maneuvers (Feat),
Rent Asunder (Feat), Ruinous Rage (Feat), Smash (Feat), Tide of Iron (Feat)
Benefit: You receive a +2 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense roll), and a +2 feat bonus to your Maneuver Defense.
Special: When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver. However, you may not add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge.