Improved Combat Maneuvers (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats


| Category=[[Category:Courageous Tier (1-5)]]
| Category=[[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]][[Category:Courageous Tier (1-5)]]


| Flavor=You are skilled at performing Combat Maneuvers
| Flavor=You are skilled at performing Combat Maneuvers
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| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks| [[Quick Combat Maneuvers (Feat)]], [[Mass Combat Maneuvers (Feat)]]  
| Unlocks| [[Adept Champion (Feat)]], [[Defensive Combat Training (Feat)]], [[Demolisher (Feat)]], [[Demolishing Fist (Feat)]],
 
[[Dimensional Maneuvers (Feat)]], [[Distracting Charge (Feat)]], [[Maneuver Opus (Feat)]], [[Mass Combat Maneuvers (Feat)]],
 
[[Quick Combat Maneuvers (Feat)]], [[Rent Asunder (Feat)]], [[Ruinous Rage (Feat)]], [[Smash (Feat)]],
 
[[Tide of Iron (Feat)]]
}}</onlyinclude>
}}</onlyinclude>


| Benefit=You receive a +2 bonus on skill checks (your Maneuver Offense rolls) made to attempt any Combat Maneuver. You also receive a +2 bonus to your Combat Maneuver Defense in any round you perform a Combat Maneuver. This bonus lasts until the beginning of your next turn.
| Benefit=You receive a +2 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense roll), and a +2 [[feat bonus]] to your Maneuver Defense.
 
'''Special''': When you succeed at a Combat Maneuver, the damage you do to your foe increases by an amount equal to your weapon's original base weapon damage at level 1, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.


'''Normal:''' You gain no extra bonus to Maneuver Offense of Maneuver Defense, and do basic Maneuver Damage.
'''Special:''' When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.  However, you may '''''not''''' add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge.  This additional damage '''''does not apply''''' to the [[Charge]], [[Cleave]], [[Tumble]] or [[Withdraw]] maneuvers.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|+2 bonus on Combat Maneuvers, inflict extra damage.
| ShortDesc|+2 feat bonus to Maneuver Offense and Maneuver Defense, inflict extra damage.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 11:58, 15 June 2020


You are skilled at performing Combat Maneuvers

Prerequisites: Level 1

Related: Adept Champion (Feat), Defensive Combat Training (Feat), Demolisher (Feat), Demolishing Fist (Feat),

Dimensional Maneuvers (Feat), Distracting Charge (Feat), Maneuver Opus (Feat), Mass Combat Maneuvers (Feat),

Quick Combat Maneuvers (Feat), Rent Asunder (Feat), Ruinous Rage (Feat), Smash (Feat),

Tide of Iron (Feat)

Benefit: You receive a +2 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense roll), and a +2 feat bonus to your Maneuver Defense.

Special: When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver. However, you may not add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage does not apply to the Charge, Cleave, Tumble or Withdraw maneuvers.