Improved Combat Maneuvers (Feat): Difference between revisions

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| Benefit=You receive a +2 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense roll), and a +2 [[feat bonus]] to your Maneuver Defense.
| Benefit=You receive a +2 [[feat bonus]] on skill checks made to attempt any [[Combat Maneuver]] (i.e. any Maneuver Offense roll), and a +2 [[feat bonus]] to your Maneuver Defense.


'''Special:''' When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.  However, you may '''''not''''' add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge.
'''Special:''' When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver.  However, you may '''''not''''' add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge.  This additional damage '''''does not apply''''' to the [[Charge]], [[Cleave]], [[Tumble]] or [[Withdraw]] maneuvers.


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| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}

Latest revision as of 11:58, 15 June 2020


You are skilled at performing Combat Maneuvers

Prerequisites: Level 1

Related: Adept Champion (Feat), Defensive Combat Training (Feat), Demolisher (Feat), Demolishing Fist (Feat),

Dimensional Maneuvers (Feat), Distracting Charge (Feat), Maneuver Opus (Feat), Mass Combat Maneuvers (Feat),

Quick Combat Maneuvers (Feat), Rent Asunder (Feat), Ruinous Rage (Feat), Smash (Feat),

Tide of Iron (Feat)

Benefit: You receive a +2 feat bonus on skill checks made to attempt any Combat Maneuver (i.e. any Maneuver Offense roll), and a +2 feat bonus to your Maneuver Defense.

Special: When you succeed at a Combat Maneuver, you may add any ability modifiers you normally add to your melee attacks to the damage you deal with the maneuver, in addition to the base weapon damage a combat maneuver normally deals. This damage type is the same as that inflicted by the base Combat Maneuver. However, you may not add your weapon's enhancement bonus, any types of bonus damage, like that provided by feats, magic weapon properties, etc., any types of precision damage, such as a rogue's Sneak Attack, ranger's Quarry, etc., nor may you apply any effects that rely upon an attack, like a paladin's Smite Enemy, a prowler's Imperiling Jolt, or a fighter's Challenge. This additional damage does not apply to the Charge, Cleave, Tumble or Withdraw maneuvers.