Improvised Weapon Mastery (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
| Category=
| Category=


| Flavor=You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
| Flavor=You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
Line 10: Line 10:




| Benefit=You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one step (for example, 1d4 becomes 1d6) to a maximum of 1d8 (2d6 if the improvised weapon is two-handed). The improvised weapon has a critical threat range of 19-20, with a critical multiplier of x2.
| Benefit=You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one point of base weapon damage.  This bonus to base weapon damage increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level.  This bonus is then multiplied for a high level wielder as normal at 8th, 15th, 22nd, and 29th levels.
 
'''Special''': The improvised weapon has a critical threat range of 19-20, with a critical multiplier of x2.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Make an improvised weapon deadly
| ShortDesc|Make an improvised weapon deadly.  Very deadly.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 02:08, 3 May 2016


You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a bone-smashing sack of flour.

Prerequisites: BAB +8, Catch Off-Guard (Feat) or Throw Anything (Feat)

Benefit: You do not suffer any penalties for using an improvised weapon. Increase the amount of damage dealt by the improvised weapon by one point of base weapon damage. This bonus to base weapon damage increases to +2 at 10th level, +3 at 20th level, and +4 at 30th level. This bonus is then multiplied for a high level wielder as normal at 8th, 15th, 22nd, and 29th levels.

Special: The improvised weapon has a critical threat range of 19-20, with a critical multiplier of x2.