Inferno Skeleton
Inferno Skeleton (CR 12)
Inferno Skeletons are magically imbued with elemental fire during their creation, a process which involves the ritual sacrifice of a fire elemental. For the sort of foul necromancers that can create an Inferno Skeleton, capturing a small fire elemental is child's play. Inferno Skeletons always have fire around their skulls, like some mockery of hair, blowing in the wind. While in combat, Inferno Skeletons are completely enshrouded in flames, their charred, black bones cracking under the heat, as marrow boils. Their curse of immortality prevents the fire from debilitating them.
Perhaps worse than their fire, or the constant dry sizzle of their cooking marrow, or the horrendous stench of charred meat they emanate, is the fact that unlike lesser breeds of Skeletons, Inferno Skeletons are sentient. If you look into the black, charred holes in their skulls that serve as eyes, there is absolutely some terrible, agonized, alien presence looking back.
An Inferno Skeleton's existence is pain. Whatever the dire spark is that grants them their intelligence, it does not like the fact that it must burn eternally, and that pain drives inferno Skeletons to kill as many of the living as fast as they can.
Inferno Skeletons, like most skeletons with minds, and not the person they were in life. No, something else, some murderous dark spirit of death and malice, is the driving intelligence of the Inferno Skeleton, and almost the only constant of their existence is their desire to kill every living thing they can find.
GENERAL
CR 12 Hit Dice 17
XP 19,200
NE, medium, undead
Init +5; Senses Perception +23
DEFENSE
AC 31, touch 20, flat-footed 27 (+6 armor, +5 dex, +5 natural, +5 deflection)
hp 249
Fort +15, Ref +12, Will +12
Aura: Burning Aura
SR: -
Special Defenses: DR10/bludgeoning, ER:30/fire, Burning Aura
Immunities: :
- Intelligent undead ARE susceptible to mind affecting attacks!
- disease, poison, ability damage, ability drain, energy drain
- death effects, necromancy effects, sleep effects
- nonlethal damage
- paralysis, stunning, fatigue, exhaustion
- any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
Weaknesses: Has an Int score, so may know to heal itself with Negative Energy
OFFENSE
Speed 30 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Fiery Bite +17 (2d8+13/x2) + 1d6 fire damage
Full Melee Fiery Bite +17 (2d8+13/x2) +1d6 fire damage, 2x Burning Claws +17 (2d6+4/x2) + 1d6 fire damage
Ranged Fireblast, 6d6+1 fire damage to all creatures in a thirty foot radius. Max range 500 feet, range increment 50 feet. Reflex save, DC 21 for half damage.
Special Attacks
Action Points 0
STATISTICS
Str 16, Dex 16, Con -, Int 20, Wis 14, Cha 12
Base Atk +12; CMB +19; CMD 28
Feats Selective: EFFECT: May exclude up to five allies from the Area of Effect of their attacks.
Skills
Languages <copy from source>
SPECIAL ABILITIES
<special abilities should have a save DC 21>
<special attack damage (standard action): 6d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 3d6+1>
- Fireblast (Sp),
Once per round, at will, as a standard action, the Inferno Skeleton may hurl forth a mass of flame. This bursts at the point they wish, dealing 6d6+1 fire damage to all creatures in a thirty foot radius burst. Max range 500 feet, range increment 50 feet. Reflex save, DC 21 for half damage.
- Burning Aura, (Su)
TREASURE
sell value of approximately 8,000 gp
COMBAT TACTICS
<describe typical actions taken during combat here>