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==Initiative==
==Initiative==
At the start of a battle, each combatant makes an initiative check, using their [[Movement]] skill as the basis for the check. Each character rolls a d20 and applies their Movement skill's total bonus to the roll.  This number includes all modifiers from feats, spells, and other effects, but can sometimes be different for Initiative checks (i.e. a character may have a better bonus for initiative checks than the bonus available for a normal Movement check). Each player character and each creature (or group of similar creatures) acts in order, one at a time, counting down from the highest result to the lowest. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn resolved in the same order.   
At the start of a battle, each combatant makes an initiative check, using their [[Movement]] skill as the basis for the check. Each character rolls a d20 and applies their Movement skill's total bonus to the roll.  This number includes all modifiers from feats, spells, and other effects, but can sometimes be different for Initiative checks (i.e. a character may have a better bonus for initiative checks than the bonus available for a normal Movement check). Each player character and each creature (or group of similar creatures) acts in order, one at a time, counting down from the highest result to the lowest. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn resolved in the same order.   
If two or more combatants have the same initiative check result, ties are resolved as follows:
:* The creature with the highest total Movement skill bonus acts first
:* if still tied, the creature with the highest Dexterity modifier acts first
:* if still tied, both creatures roll a tie-breaking d20.  This die roll only determines which of these tied creatures goes first; it does not alter their initiative in relation to all of the other creatures in the encounter.


Typically, once an initiative order is set, it remains static throughout the duration of the encounter.  In some rare cases, however, a character or creature may have some means of altering their initiative after the encounter has already begun, in which case, the initiative order can be rearranged.  Furthermore, characters or creatures that [[Holding Your Action|hold their action]]s are moved down in the initiative order until the point at which they act; once set, they act from that spot in the initiative order for the remainder of the encounter (unless they hold their action again).  Characters or creatures that [[ready an action]] do NOT alter their position in the initiative order, even though the readied action may trigger at some point outside of their normal turn.
Typically, once an initiative order is set, it remains static throughout the duration of the encounter.  In some rare cases, however, a character or creature may have some means of altering their initiative after the encounter has already begun, in which case, the initiative order can be rearranged.  Furthermore, characters or creatures that [[Holding Your Action|hold their action]]s are moved down in the initiative order until the point at which they act; once set, they act from that spot in the initiative order for the remainder of the encounter (unless they hold their action again).  Characters or creatures that [[ready an action]] do NOT alter their position in the initiative order, even though the readied action may trigger at some point outside of their normal turn.
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'''Inaction:'''
'''Inaction:'''


===Initiative Tiebreakers===
If two or more combatants have the same initiative check result, ties are resolved as follows:
:* The creature with the highest total Movement skill bonus acts first
:* if still tied, the creature with the highest Dexterity modifier acts first
:* if still tied, both creatures roll a tie-breaking d20.  This die roll only determines which of these tied creatures goes first; it does not alter their initiative in relation to all of the other creatures in the encounter.

Revision as of 02:08, 4 August 2019