Initiative: Difference between revisions

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'''Inaction:'''
'''Inaction:'''


'''Monster Initiatives'''
It is possible for the GM to roll a separate initiative number for every monster, or, for groups of monsters. Either way works within these rules, BUT, we strongly recommend that the GM roll a single initiative and have all their monsters take their actions all at once at that initiative. That's the way our play testing has shown works better with the Epic Path rules.
Why?
Long experience behind the GM screen has shown that individual monster initiatives, while perhaps more 'realistic', can also have the effect of bogging down play during combat. We would encourage all GM's to use good practices to try and keep combats moving at a good pace. One of the biggest things the GM can do to speed up combat, is to resolve all their monsters all at once. Trust us, it works much better. 
Now, even if you are using group initiatives for your monsters, it is possible to see various monsters move their initiative number, either voluntarily by holding an action, or involuntarily by suffering a status condition. In such cases, move that monster or monsters to their new number, and resolve their actions as a separate group.


===Initiative Tiebreakers===
===Initiative Tiebreakers===

Revision as of 16:52, 25 March 2020