Initiative: Difference between revisions

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==Initiative==
==Initiative==
At the start of a battle, each combatant makes an initiative check. An initiative check is a Dexterity check. Each character rolls a d20 and applies their Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn resolved in the same order (unless a character takes an action that results in his or her initiative changing).
At the start of a battle, each combatant makes an initiative check. An initiative check is not a Dexterity check, although it is based off Dexterity. Each character rolls a d20 and applies their Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects. Characters act in order, counting down from the highest result to the lowest. After all creatures in the encounter have taken their turn, the round is considered over, and a new round begins, granting each creature a new turn resolved in the same order (unless a character takes an action that results in his or her initiative changing).


If two or more combatants have the same initiative check result, ties are resolved as follows:
If two or more combatants have the same initiative check result, ties are resolved as follows:

Revision as of 14:37, 3 September 2017