Injury, Death and Dying: Difference between revisions

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*Non lethal damage does NOT reduce the number of temporary hit points you have.
*Non lethal damage does NOT reduce the number of temporary hit points you have.
*Non-lethal damage does NOT reduce the number of normal hit points you have, either.
*Non-lethal damage does NOT reduce the number of normal hit points you have, either.
*Non-lethal damage is recorded in a separate tally from normal damage, and if the amount of non-lethal damage you suffer exceeds your normal hitpoints, you are diabled, even if you have temporary hit points remaining.
*Non-lethal damage is recorded in a separate tally from normal damage, and if the amount of non-lethal damage you suffer exceeds your normal hitpoints, you are disabled, even if you have temporary hit points remaining.


Example:  A sturdy fighter has 100 hit points.  His doughty warlord gives him 50 temporary hitpoints, and his monk friend playfully begins punching him, doing non-lethal damage, because monks can do that.
Example:  A sturdy fighter has 100 hit points.  His doughty warlord gives him 50 temporary hitpoints, and his monk friend playfully begins punching him, doing non-lethal damage, because monks can do that.

Revision as of 08:30, 1 February 2016