Injury, Death and Dying: Difference between revisions

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:; Dying
:; Dying
: Occurs at any negative hit point total. You gain the [[Unconscious]] condition and can take no actions.  You take 1 point of damage at the start of each of your turns, and may roll a CON check to see if you stabilize. The DC of the stabilize check is 10 + your negative hit point total.  If you succeed on the roll, you cease losing hit points each round, but remain unconscious.  If you reach a negative hit point total of your CON stat (not stat mod) plus your level, you die.  Most NPC's die when their hit points go below zero, but some NPC's only die when they reach negative their CON value.  NPC's cannot stabilize without some special ability such as regeneration or assistance from an ally.
: Occurs at any negative hit point total. You gain the [[Unconscious]] condition and can take no actions.  You take 1 point of damage at the start of each of your turns, and may roll a CON check to see if you stabilize. The DC of the stabilize check is 10 + your negative hit point total.  If you succeed on the roll, you cease losing hit points each round, but remain unconscious.  If you reach a negative hit point total of your CON stat (not stat mod) plus your level, you die.  Most NPC's die when their hit points go below zero, but some NPC's only die when they reach negative their CON value (not modifier) plus Level.  NPC's cannot stabilize without some special ability such as regeneration or assistance from an ally.


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:; Dead
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=== Recovering Without Help ===
=== Recovering Without Help ===
A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.
A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.


==Types of Healing==
==Types of Healing==

Revision as of 19:59, 26 June 2016