Injury, Death and Dying: Difference between revisions

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Some abilities are only triggered by instantaneous healing, such as the Fighter's tactic "Healer's Friend".  In such cases, persistent healing (see below) does not trigger these abilities.
Some abilities are only triggered by instantaneous healing, such as the Fighter's tactic "Healer's Friend".  In such cases, persistent healing (see below) does not trigger these abilities.


=== Persistent Healing ===
=== Persistent Healing ===
Persistent healing is healing which occurs over a period of time.  Healing from rest is considered persistent healing, but so is regeneration and fast healing.  A warlord's Exhortation ability or a bard's Soothing Performance are also persistent healing abilities.  Even a spell which has a large healing effect the first round it is cast but then provides additional healing in future rounds is considered persistent healing.  For example, applying the metamagic feat "Echoing Spell" to the 'Heal' spell would change it from an instantaneous healing ability to a persistent healing ability.
Persistent healing is healing which occurs over a period of time.  Healing from rest is considered persistent healing, but so is regeneration and fast healing.  A warlord's Exhortation ability or a bard's Soothing Performance are also persistent healing abilities.  Even a spell which has a large healing effect the first round it is cast but then provides additional healing in future rounds is considered persistent healing.  For example, applying the metamagic feat "Echoing Spell" to the 'Heal' spell would change it from an instantaneous healing ability to a persistent healing ability.


 
=== Natural Healing ===
==== Natural Healing ====
With a full night's rest (8 hours of sleep or more; these hours need not be consecutive), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.
With a full night's rest (8 hours of sleep or more; these hours need not be consecutive), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.


If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

Revision as of 17:54, 1 October 2016