Intellect Devourer Confounder: Difference between revisions

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| Ability-1-Description = Up to twice per round, after a successful Mind Ray attack, the Intellect Confounder may choose to insult the fabric of their target's very existence. The Intellect Devour uses their Telepathy to drive home a simple command to the victim, usually along the lines of 'move away', 'walk to me', "drop your items', or 'attack your ally'.  This is embodied as the [[Influenced]] condition placed by the Devourer. There is no saving throw against this ability. If a creature gets the Influenced condition twice, it does not stack, only the last command holds sway.  
| Ability-1-Description = Up to twice per round, after a successful Mind Ray attack, the Intellect Confounder may choose to insult the fabric of their target's very existence. The Intellect Devourer uses their Telepathy to drive home a simple command to the victim, usually along the lines of 'move away', 'walk to me', "drop your items', or 'attack your ally'.  This is embodied as the [[Influenced]] condition placed by the Devourer. There is no saving throw against this ability. If a creature gets the Influenced condition twice, it does not stack, only the last command holds sway.  


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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->


| Ability-2-Description = At the GM's discretion, an Intellect Devourer can choose to begin an encounter while wearing the body of another creature. This can be any sort of monster, including Constituents, up to {{CR|n=+2}}. Note that Intellect Devourers only take bodies for...personal reasons, and are not good at all at pretending to be other creatures. While driving a stolen body, an Intellect Devourer gains access to that body's abilities, senses, movement, defenses, AC, and saves. No one will ever mistake a stolen body for a 'normal' member of that species, except perhaps cursorily, or at a distance.  
| Ability-2-Description = At the GM's discretion, an Intellect Devourer can choose to begin an encounter while wearing the body of another creature. This can be any sort of monster, including Constituents, up to CR {{CR|n=+2}}. Note that Intellect Devourers only take bodies for...personal reasons, and are not good at all at pretending to be other creatures. While driving a stolen body, an Intellect Devourer gains access to that body's abilities, senses, movement, defenses, AC, and saves. No one will ever mistake a stolen body for a 'normal' member of that species, except perhaps cursorily, or at a distance.  


If an Intellect Devourer using Body Thief is engaged in combat, it will typically attack aggressively using their stolen flesh's most damaging ranged attack. If the Intellect Devourer takes any damage to its hit points while using Body Thief, it loses control of its meat puppet and returns to full size, bursting messily from the head of the unfortunate victim in a shower of gore. Once driven out, it loses access to all the abilities of the thefted body and reverts to using their own abilities...which are formidable.
If an Intellect Devourer using Body Thief is engaged in combat, it will typically attack aggressively using their stolen flesh's most damaging ranged attack. If the Intellect Devourer takes any damage to its hit points while using Body Thief, it loses control of its meat puppet and returns to full size, bursting messily from the head of the unfortunate victim in a shower of gore. Once driven out, it loses access to all the abilities of the thefted body and reverts to using their own abilities...which are formidable.

Revision as of 14:33, 17 November 2021