Intellect Devourer Confounder: Difference between revisions

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| CombatTactics =  Intellect Devourer Confounders are fairly clumsy, but capable of astonishing leaps, due to their powerfully clawed legs. They will bound about in combat, staying out of melee if at all possible, if they are caught outside of a thefted body. They are far better at ranged attacks than melee, and will do their best to begin combat at range, and will strive to keep enemies at bay by using their Confounded Flesh control power to make the closest attackers run away, drop their weapons, or attack their friends. They can use Confounded Flesh multiple times in a single round, so they will often 'spread around' their Mind Rays, making close attackers move away, and distant attackers drop their weapons or attack their friends. That's about the limits of their combat prowess.
| CombatTactics =  Intellect Devourer Confounders are fairly clumsy, but capable of astonishing leaps, due to their powerfully clawed legs. They will bound about in combat, staying out of melee if at all possible, if they are caught outside of a thefted body. They are far better at ranged attacks than melee, and will do their best to begin combat at range, and will strive to keep enemies at bay by using their Confounded Flesh control power to make the closest attackers run away, drop their weapons, or attack their friends. They can use Confounded Flesh multiple times in a single round, so they will often 'spread around' their Mind Rays, making close attackers move away, and distant attackers drop their weapons or attack their friends. That's about the limits of their combat prowess.


However, if they begin a fight inside the body of another creature, all bets are off as regards tactics, except, they always work to stay at range. They will recklessly use up their most potent abilities and often will seek to flee immediately, as they have no wish to take damage and thus, lose their ride. The variety of encounters that can be made with Intellect Devour Confounders is almost without limit, and GM's are encouraged to be creative, always with an eye to fun and challenge. Note that Intellect Devourers gain no defensive advantage from Body Thief: All damage they take is suffered upon their normal base hit points, and any damage whatsoever ends that ability immediately.  
However, if they begin a fight inside the body of another creature, all bets are off as regards tactics, except, they always work to stay at range. They will recklessly use up their most potent abilities and often will seek to flee immediately, as they have no wish to take damage and thus, lose their ride. The variety of encounters that can be made with Intellect Devourer Confounders is almost without limit, and GM's are encouraged to be creative, always with an eye to fun and challenge. Note that Intellect Devourers gain no defensive advantage from Body Thief: All damage they take is suffered upon their normal base hit points, and any damage whatsoever ends that ability immediately.  





Revision as of 14:35, 17 November 2021