Intellect Devourer Dictator: Difference between revisions

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Dictators, like lesser Devourers, may haunt ruins and wildernesses, dungeons and caves and swamps, all manner of semi-deserted places, where intelligent creatures go, but not often, and often alone. Unlike lesser Devourers, Dictators are sly and clever enough that they prefer to hunt right in the heart of Civilization. Indeed, Dictators are usually found only in the truly greatest of cities, Dimensional Nexi, and as a result, they can be found almost anywhere in the greater Realms.  
Dictators, like lesser Devourers, may haunt ruins and wildernesses, dungeons and caves and swamps, all manner of semi-deserted places, where intelligent creatures go, but not often, and often alone. Unlike lesser Devourers, Dictators are sly and clever enough that they prefer to hunt right in the heart of Civilization. Indeed, Dictators are usually found only in the truly greatest of cities, Dimensional Nexi, and as a result, they can be found almost anywhere in the greater Realms.  


Like all Intellect Devourers, they are bad at mimicing the normal behavior of their victims, but they can be extremely effective at kidnapping those who draw their interest...to the extreme detriment of their victims. If Dictators are suspected to have infested an area or, heaven forbid, a city, getting powerful heroes to root them out is a very high priority, as an Dictator infestation can easily 'core out' even sizeable communities, even entire nations or planes of Reality, very quickly indeed.
Like all Intellect Devourers, they are bad at mimicking the normal behavior of their victims, but they can be extremely effective at kidnapping those who draw their interest...to the extreme detriment of their victims. If Dictators are suspected to have infested an area or, heaven forbid, a city, getting powerful heroes to root them out is a very high priority, as an Dictator infestation can easily 'core out' even sizeable communities, even entire nations or planes of Reality, very quickly indeed.


Intellect Devourers are far more destructive to communities than other flesh-stealing monsters. Wise governors act immediately and vigorously to any suspicions.
Intellect Devourers are far more destructive to communities than other flesh-stealing monsters. Wise governors act immediately and vigorously to any suspicions.
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| CombatTactics =  Intellect Devourer Dictators are surprisingly adroit and graceful, especially considering their awkward body shape. They are capable of astonishing leaps, due to their powerfully clawed legs, but due to their awful Enslavement power, in crowded settings they are more likely to teleport from creature to creature, leaving glassy-eyed, stuporous victims behind. Indeed, when there are victims available, Dictators are extremely good at 'swimming' through a crowd without anyone noticing, although typically, the wake of Enslaved victims they leave behind (assuming the fiend doesn't use them up in distractions, or march them away for re-sale) will allow their movements to be recreated after the fact. Indeed, in crowds they are quite good at launching surprise attacks, which can be quite the surprise for the unwary.
| CombatTactics =  Intellect Devourer Dictators are surprisingly adroit and graceful, especially considering their awkward body shape. They are capable of astonishing leaps, due to their powerfully clawed legs, but due to their awful Enslavement power, in crowded settings they are more likely to teleport from creature to creature, leaving glassy-eyed, stuporous victims behind. Indeed, when there are victims available, Dictators are extremely good at 'swimming' through a crowd without anyone noticing, although typically, the wake of Enslaved victims they leave behind (assuming the fiend doesn't use them up in distractions, or march them away for re-sale) will allow their movements to be recreated after the fact. Indeed, in crowds they are quite good at launching surprise attacks, which can be quite the surprise for the unwary.


They will bound about in combat, either via teleports or vaulting leaps, staying out of melee if at all possible, if they are caught outside of a thefted or enslaved body. They are more comfortable with ranged attacks than melee, and will do their best to begin combat at range, and will strive to keep enemies at bay by using their Controlled Flesh charming power to make the closest attackers run away, drop their weapons, or attack their friends. That said, their Savage Claws are much more damgerous than the unwary might assume, despite the pedestrian nature of the attack.  
They will bound about in combat, either via teleports or vaulting leaps, staying out of melee if at all possible, if they are caught outside of a thefted or enslaved body. They are more comfortable with ranged attacks than melee, and will do their best to begin combat at range, and will strive to keep enemies at bay by using their Controlled Flesh charming power to make the closest attackers run away, drop their weapons, or attack their friends. That said, their Savage Claws are much more dangerous than the unwary might assume, despite the pedestrian nature of the attack.  


Getting close to a Dictator allows them to use their sly and mighty Dictate power, which automatically charms one foe every round, for a free action. Only the extremely durable, or those able to slip a moderate condition with ease, dare get too close to a Dictator at all.
Getting close to a Dictator allows them to use their sly and mighty Dictate power, which automatically charms one foe every round, for a free action. Only the extremely durable, or those able to slip a moderate condition with ease, dare get too close to a Dictator at all.

Revision as of 20:54, 26 January 2022