Intercept Charge (Feat): Difference between revisions

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| Benefit=When an opponent [[charge]]s one of your allies who also has this feat, as an [[immediate action]] you can move up to your [[walk]] speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally.  
| Benefit=When an opponent [[charge]]s one of your allies who also has this feat, as an [[immediate action]] you can move up to your [[walk]] speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally.  
{{Teamwork}}


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}

Latest revision as of 16:28, 17 November 2020


You can get in the way of an opponent charging your ally.

Prerequisites: Level 1

Benefit: When an opponent charges one of your allies who also has this feat, as an immediate action you can move up to your walk speed toward any square in the path of the charge. If you end your movement in the path of the charge, the opponent must stop when it becomes adjacent to you and then attack you instead of your ally.

Note: This is a Teamwork Feat, meaning it does nothing unless you and at least one other member of your party each possess this feat.