Intimidate

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  • Ability Score Used: Charisma
  • Usable Untrained? Yes
  • Armor Check Penalty Applies? No

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.


  • Ability Score Used: Charisma
  • Usable Untrained? Yes
  • Armor Check Penalty Applies? No

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.

Template loop detected: Demoralize

Influence Opponent's Attitude

You can use Intimidate to force an opponent to act friendly toward you for 1d6 x 10 minutes with a successful check. To determine the DC of this check, refer to the following links:

  • A player attempting to influence a monster's attitude must succeed on an Average Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to influence a player's attitude must succeed on an Average Skill Check DC against the level of the player character it is targeting.
  • Success: If successful, the opponent will:
    • give you information you desire
    • take actions that do not endanger it
    • offer other limited assistance

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

  • Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
  • Action Using Intimidate to change an opponent's attitude requires 1 minute of conversation.
  • Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.


Modifiers

  • Size You gain a +4 bonus on Intimidate checks if you are larger than your target, and a -4 penalty on Intimidate checks if you are smaller than your target.
  • Feats If you have the Persuasive feat, you gain a +2 bonus on Intimidate skill checks. This bonus increases with additional ranks in the skill.


Epic Skill Uses

Note: All uses below require a minimum of 21 Ranks in the skill to use.


Cringing Demoralize

You can attempt to demoralize an opponent into an advanced fear state. To determine the DC of this check, refer to the following links:

  • A player attempting to demoralize a monster must succeed on an Hard Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to demoralize a player must succeed on an Hard Skill Check DC against the level of the player character it is targeting.
  • Success: target is Cringing for 1 round and Shaken thereafter (for the rest of the encounter). An Average DC Will save negates the Cringing condition, but the target is still Shaken.


Frightening Demoralize

You can attempt to demoralize an opponent into a state of abject terror. To determine the DC of this check, refer to the following links:

  • A player attempting to demoralize a monster must succeed on an Impossible Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to demoralize a player must succeed on an Impossible Skill Check DC against the level of the player character it is targeting.
  • Success: target is Frightened for 1 round and Shaken thereafter (for the rest of the encounter). An Average DC Will save negates the Frightened condition, but the target is still Shaken.

Influence Opponent's Attitude

You can use Intimidate to force an opponent to act friendly toward you for 1d6 x 10 minutes with a successful check. To determine the DC of this check, refer to the following links:

  • A player attempting to influence a monster's attitude must succeed on an Average Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to influence a player's attitude must succeed on an Average Skill Check DC against the level of the player character it is targeting.
  • Success: If successful, the opponent will:
    • give you information you desire
    • take actions that do not endanger it
    • offer other limited assistance

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

  • Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
  • Action Using Intimidate to change an opponent's attitude requires 1 minute of conversation.
  • Retry? You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.


Modifiers

  • Size You gain a +4 bonus on Intimidate checks if you are larger than your target, and a -4 penalty on Intimidate checks if you are smaller than your target.
  • Feats If you have the Persuasive feat, you gain a +2 bonus on Intimidate skill checks. This bonus increases with additional ranks in the skill.


Epic Skill Uses

Note: All uses below require a minimum of 21 Ranks in the skill to use.


Cringing Demoralize

You can attempt to demoralize an opponent into an advanced fear state. To determine the DC of this check, refer to the following links:

  • A player attempting to demoralize a monster must succeed on an Hard Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to demoralize a player must succeed on an Hard Skill Check DC against the level of the player character it is targeting.
  • Success: target is Cringing for 1 round and Shaken thereafter (for the rest of the encounter). An Average DC Will save negates the Cringing condition, but the target is still Shaken.


Frightening Demoralize

You can attempt to demoralize an opponent into a state of abject terror. To determine the DC of this check, refer to the following links:

  • A player attempting to demoralize a monster must succeed on an Impossible Skill Check DC against the CR of the monster he is targeting.
  • A monster attempting to demoralize a player must succeed on an Impossible Skill Check DC against the level of the player character it is targeting.
  • Success: target is Frightened for 1 round and Shaken thereafter (for the rest of the encounter). An Average DC Will save negates the Frightened condition, but the target is still Shaken.