Invisibility (Sorcerer/Wizard Spell): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Template:Spell
{{Template:Spell


| Level=alchemist 2, bard 2, sorcerer/wizard 2
<!-- Spell Level -->
<!-- Values: Integer (spell level if castable) or leave blank (if not
available to listed class) -->
| Alchemist =
| Bard = 2
| Cleric =
| Druid =
| Paladin =
| Ranger =
| Sorcerer/Wizard = 2


| School=illusion (glamer)
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
:: '''''Domain''''' trickery 2
| School|illusion (glamer)
:: '''''Bloodline''''' arcane 2
}}</onlyinclude>
:: '''''Elemental School''''' void 2


| CastTime=1 standard action
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 standard action
}}</onlyinclude>


| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
Line 14: Line 24:
}}</onlyinclude>
}}</onlyinclude>


| Range=personal or touch
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|personal or touch
}}</onlyinclude>


| Target=you or a creature or object weighing no more than 100 lbs./level
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|you or a creature or object weighing no more than 100 lbs./level
}}</onlyinclude>


| Duration=1 min./level (D)
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|1 min./level (D)
}}</onlyinclude>


| Save=Will negates (harmless) or Will negates (harmless, object)
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|Will negates (harmless, object)
}}</onlyinclude>


| SR=yes (harmless) or yes (harmless, object)
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes (harmless) or yes (harmless, object)
}}</onlyinclude>


| Description=The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.
| Description = The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.


:Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.
: Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.


:Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +4 competence bonus on its Stealth checks. This bonus is reduced to +2 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as bless that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
: Of course, the subject is not magically silenced'', ''and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its [[Stealth]] checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as [[Bless (Spell)]] that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.


:Invisibility can be made permanent (on objects only) with a permanency spell.
: ''Invisibility'' can be made permanent (on objects only) with a [[Permanency (Spell)]].


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Subject is invisible for 1 min./level or until it attacks
| ShortDesc|Subject is invisible for 1 min./level or until it attacks.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed = N
}}
}}

Revision as of 20:37, 18 March 2017

Level: Bard 2Sorcerer/Wizard 2
School: illusion (glamer)

Casting

Casting Time: 1 standard action
Components: V, S, M/DF (an eyelash encased in gum arabic)

Effect

Range: personal or touch
Target or Area: you or a creature or object weighing no more than 100 lbs./level
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless, object)
Save DC: -
Spell Resistance: Yes

Description

The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.
Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.
Of course, the subject is not magically silenced, and certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. Exactly who is a foe depends on the invisible character's perceptions. Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack. Thus, an invisible being can open doors, talk, eat, climb stairs, summon monsters and have them attack, cut the ropes holding a rope bridge while enemies are on the bridge, remotely trigger traps, open a portcullis to release attack dogs, and so forth. If the subject attacks directly, however, it immediately becomes visible along with all its gear. Spells such as Bless (Spell) that specifically affect allies but not foes are not attacks for this purpose, even when they include foes in their area.
Invisibility can be made permanent (on objects only) with a Permanency (Spell).



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30